The talented and insightful Johnstone Metzger was kind enough to give me a copy of the Heralds of Hell playbooks, and he’s given me permission to turn them into trifolds and make them available on my playbook page. This is my first effort to create the remaining three into playbooks: the Damned. Enjoy!
The talented and insightful Johnstone Metzger was kind enough to give me a copy of the Heralds of Hell playbooks,…
The talented and insightful Johnstone Metzger was kind enough to give me a copy of the Heralds of Hell playbooks,…
Holy Crap! That is awesome!
YUSSSS. I have them in dead-tree, but didn’t want to wreck my only copies.
Oh man, I really dig Hex. “What move do I, the MC, want to see this character have?”
Am I missing something? It seems that there is no sense in lowering your hunger. The more the better, am I right?
Hunger +4 gives you -1 ongoing. So it’s something that gives you drive, but you definitely don’t want to let it consume you.
Ah! Missed it. Thanks. Great playbook.
For those who already downloaded it, I was asked to provide some room for the Hex move. New version is uploaded and the link had been fixed. Enjoy!
You know, kind of what I like most is that, in addition to cherrypicking whether you want to see a Damned with CREEPY BRAINER POWERS or NOT TO BE FUCKED WITH you could also totally, as an MC, just whip up a new move right there and then! Like “Yeah, okay, you can seduce with +hunger instead of +hot, that sounds like fun.”
So you just have The Haunted left to do. Thanks!
The Haunted and the Sorceror.
OH YEAH! Forgot about that one.
Ben Wray That is a brilliant idea!
Could you explain the Hex move? The MC gives you an extra Move of his choice that you can potentially take?
Like the Touchstones Long History but you only get the choice if you take it or not?
Do you get both moves or do you have to pay the Hex-Tax to take this move?
(As I interpret it) Before you choose moves, the MC will choose (or make) a move, and put it in the blank. If you choose Hex, you get that move! So if the MC wants to see a dangeous and violent Damned they might choose “NOT TO BE FUCKED WITH”, but if they want to see creepy and manipulative they might choose DEEP BRAIN SCAN or whatnot. Or they might make something up!
The way I understand it: during character creation, before the Damned player has chosen moves, the MC selects any move from any other playbook and that becomes a permanent “Damned move” under the playbook. It can be taken as a starting move or it can be taken with the “get a new Damned move” improvement.
Ah i see
That’s awesome! I also have the dead tree version and didn’t want to mark it up.
More importantly, this is awesome stuff and increases the chances that I get to play with it, or hear cool stories about people who played with it.
Ben and Patrick have it right. It’s there because picking 3 out of 6 moves is bad for replay value, but I didn’t want to write a 7th move.