Introducing THE DOG
Everybody’s got to eat, and humans have most of the food. It’s win-win as far as you’re concerned because most people seem to like you just because of what you are, without even being able to get to know you. You do have this one unique ability, and it can help when foraging and stealing food just isn’t working for you.
Man’s best friend. If they only knew.
When I was talking with Willow Palecek about fleshing out the missing spots of her The Boy & His Dog playbook, I spent some time re-reading the novella by Harlan Ellison titled “A Boy and His Dog” and I woke up the next day from a dream where I was a dog like Blood, telepathic and in the wasteland, and I mentioned the dream to Willow saying it would be an unusual spin if the playbook were for the dog and the human companion was the NPC that you could control and guide. Her response was “You should write it!” So I did.
SOME NOTES
1) The playbook is a little bit derivative, but my original write-up for the “psychic dog” archetype was incredibly complex and by trying to simplify it I realized that some of the things I had written were simply unnecessary.
2) Ears up, nose down is my rewrite of Willow’s Somewhere over the wasteland move, which I felt the original was too harsh on the player, and Third nostril is just the Angel’s Sixth sense. Once I had given the Dog a +3 in Sharp as one of it’s main “things” I felt the move was perfect and didn’t want to rewrite something new and convoluted to do a similar thing. Besides, the Angel’s Sixth sense is identical to the Driver’s Weather eye so I also didn’t feel I was breaking a rule of playbook creation by having an identical move with a different name. Then Lassie come home is not identical to Bonefeel but I used Bonefeel as the starting point. The hold from Lassie come home is triggered by wanting to help or interfere with another PC, so it’s meant to act as a “that dog that’s been following you was just waiting for you behind the door” or “that dog that’s been following you leaps in through the window, attacking that guy” sort of move.
3) The human companion is a unique feature of the playbook, separate from the A Friend in the Wasteland starting move. They always have +tele-radar so the dog will always have at least one person they can consistently communicate with. The A Friend in the Wasteland move doesn’t give +tele-radar because another character might conceivably take that move. Think of A Friend in the Wasteland as the “I’m getting a loyal follower” move. It’s written in such a way that the character could be a confidant or ally, like Batman’s butler Alfred or Batman’s sidekick Robin, but when The Dog has a follower they get +tele-radar.
4) You’re a psychic dog! is not a move. That’s why it’s on the back of the playbook and it’s not listed as a starting move. It’s a feature of the playbook, and other characters should not be able to get it, unless your MC is running a very weird game.
Pavel Berlin I believe you were looking for this.
I think Lassie come home is my favourite move of this
Rafael Chandler
Release notes are great.
One more animal Playbook and that’s a group of four that can consist entirely of animals.
What else is there about animals?
Tim Groth I’m working on a fourth…
Tim Franzke, the Dog is the only one that really gets into animals & people. The other two are incidentally animals (or rather have elements that could be divorced more easily from being an animal).
Thinking about animal / human relationships, you have the loyal companion (the Dog), the aloof and bewitching mooch (the Cat), and the helper / near human (the Monkey). just as a start along species lines and fictional archetypes.
You could also go more abstract and have the Familiar, which might be interesting in that you are the source of weirdness for some NPC who taps in your connection to the maelstrom for abilities.
What I find interesting about the animal playbooks, mechanically, is the boundary testing for changing playbooks. Animal characters generally have shorter and simpler arcs, so laying aside the character makes sense, but if you want to keep going with them, the transition is likely to be one of the very expansive ones. Like I could see the Dog just losing their human friend and leading a hard hold or gang of other Dogs, or losing nothing and become a Solace helping to defend people from the enemy they can’t even see.
On the flipside there is transitioning in the animal playbooks and really jacking up the weirdness’ physical manifestation.
ah yes. Marmont and SMM. totally forgot about them…
Technically, you could have an animal-themed group if you only allowed players to start with the Dog, the Marmot, the Space Marine Mammal, the Boy & His Dog, the Wrangler, the Beast Master, the Horseman, and the Orphan playbooks.
Might just have to try this next AW campaign… unsure how silly we really want to be, but it might be hard not to be silly with the SMM in a game.
Got a player interested in this for my next game. Don’t suppose there is a non-trifold/legal paper version?
Jason Martinez No, sorry. When is your next game? I might have time tomorrow to whip up a legal-size version of it.
Its not till Monday. Its no big deal, I’ll get a copy printed out for him.
Jason Martinez I’ve been wanting to make letter-size versions of the indie playbooks but I’ve been putting it off. This gave me something to do on my day off.
https://drive.google.com/file/d/0B9cu0IVYfHtiRWsyS1BTNGhPNWM/edit?usp=sharing
Cheers!
Awesome, thanks!