I’m homebrewing a PbtA game and want to include extensive vehicle use that doesn’t rely on playing a certain playbook and was hoping to find some examples of vehicles done well in existing PbtA games. Any recommendations would be appreciated!
I’m homebrewing a PbtA game and want to include extensive vehicle use that doesn’t rely on playing a certain…
I’m homebrewing a PbtA game and want to include extensive vehicle use that doesn’t rely on playing a certain…
Take a look at Inverse World!
Are the vehicles mainly a vector for action and danger or do players use them to interact with the world in other ways? Are vehicles disposable or a part of a character?
In Impulse Drive vehicles are made up of tags that describe how they behave, and give bonuses and negatives to rolls using advantage and disadvantage.
+Responsive would give you an advantage when navigating dangerous terrain or trying to avoid a crash.
-lemon means its prone to breaking down, and gives you disadvantage when rolling to fix it or when you push the vehicle beyond its limits.
My game, Infinite Galaxies, includes a lot of integrated vehicle use. You can check out the pre-release materials here: infinitegalaxies.net – Welcome to Infinite Galaxies!