I’m homebrewing a PbtA game and want to include extensive vehicle use that doesn’t rely on playing a certain…

I’m homebrewing a PbtA game and want to include extensive vehicle use that doesn’t rely on playing a certain…

I’m homebrewing a PbtA game and want to include extensive vehicle use that doesn’t rely on playing a certain playbook and was hoping to find some examples of vehicles done well in existing PbtA games. Any recommendations would be appreciated!

3 thoughts on “I’m homebrewing a PbtA game and want to include extensive vehicle use that doesn’t rely on playing a certain…”

  1. Are the vehicles mainly a vector for action and danger or do players use them to interact with the world in other ways? Are vehicles disposable or a part of a character?

    In Impulse Drive vehicles are made up of tags that describe how they behave, and give bonuses and negatives to rolls using advantage and disadvantage.

    +Responsive would give you an advantage when navigating dangerous terrain or trying to avoid a crash.

    -lemon means its prone to breaking down, and gives you disadvantage when rolling to fix it or when you push the vehicle beyond its limits.

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