Here’s the first update for the Impulse Drive Kickstarter. We’re at 45% after just 2 days!

Here’s the first update for the Impulse Drive Kickstarter. We’re at 45% after just 2 days!

Originally shared by Adrian Thoen

Here’s the first update for the Impulse Drive Kickstarter. We’re at 45% after just 2 days!

And the $9000 stretch goal just got twice as cool, with another ‘Ship’ Playbook – The Outpost Station, inspired by Deep Space Nine.

I’ve had the idea for this playbook for a long time, but it all came together today into something that I think has come exciting and unique stakes.

https://www.kickstarter.com/projects/1743149756/impulse-drive/posts/2285413

6 thoughts on “Here’s the first update for the Impulse Drive Kickstarter. We’re at 45% after just 2 days!”

  1. Thanks for the question Erik!

    Inherent species abilities generally aren’t expressed directly in a mechanical way. This is because the game cares first about the type of person your character is, not their species.

    If you wanted to play say, a Krogan or Wookie then the warhorse would be a good choice since they’re tough and their starting Move is Juggernaut, the ability to charge through dangerous situations to clear a path.

    I have also seen the Tempest used as a big strong dangerous character that breaks things, but some of the later Moves for the Tempest have weird powers that make them more like Jack from Masseffect 2 and 3 or a sith from star wars.

    The Predator could be an Infiltrator assassin, emphasizing their stealthy abilities and cool tech.

    If your characters alieness or how different from everyone else they are is their defining trait, then the Outsider is the best choice. All of the Outsiders Moves are about how different they are both physically and socially, emotionally, and intellectually.

  2. I’m a huge fan of Adrian Thoen ‘s Impulse Drive. I’ve been following the game’s conception for some time and I can tell you all this is a really well made pta game :

    -It has character and ship playbooks.

    -Cybernetics (called mods) and gear that give you additional moves.

    -A story-driving system called Calamities. When you suffer Harm, you may always swap all or part of into Stress. When you have enough Stress, you gain a Calamity. Calamities are things like a bounty hunter that starts following you or an arm beeing replaced by cyberwear.

    Its a great space opera game made to reproduce stories in the likes of Dark Matter, Firefly, Killjoys and all the other shows and movies we all love.

    Disclaimer : I did some playtesting of the game but I’m not working for Adrian.

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