3 thoughts on “Looking for your best and nastiest custom disease moves.”

  1. Oh man, I forgot about that! Here’s what we used: 

    If you have close contact with a diseased person,* roll with Hard.

    On a 10+, congratulations you tough fuck, you’re immune, or someone else who isn’t symptomatic yet is. Chose one. 

    On a 7-9, choose two:

    ● Author a fact about the disease that does not contradict existing evidence.

    ●You catch the disease. You have two weeks of blissful ignorance before feeling sick and becoming infectious.

    ●An NPC gets sick or their existing sickness gets worse.

    On a miss, you catch the disease.

    *not necessarily any disease, but this particular, as-yet-unnamed disease. Close contact = face-to-face contact for more than one scene or contact with a diseased person’s bodily fluids or dirty clothing.

  2. I’ve had a couple. not sure they are that nasty:

    When exposed to climber spores roll acting under fire. On a hit you are uninfected. On a 7-9, your immune system is weakened. Gain a -1 forward to your next roll against the climbers. On a miss, you become infected.

    Progression

    Each day infected roll + Hard. On a hit there is no progress of the disease. On a 10+ you begin to recover, go back a step on the progression. If you roll 10+ twice you recover fully.

    No symptoms;  Itchiness or fever; itchiness and fever; the spots (green spots in the eyes); sleep walking; sleep climbing; death (as fungus burst through your skull and releases spores)

    I also had something called Krypton Oxide poisoning which I lost the rules for:

    A byproduct of Gallium mining, this toxin attacks the blood and nervous systems. The progress varies wildly in speed but follows the general pattern of:

    Persistent Cough as blood fills the lungs; Chronic tiredness and grayish skin coloring; Numbness and difficulty breathing; Death

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