Toying with the conjunction of d6 and *W.

Toying with the conjunction of d6 and *W.

Toying with the conjunction of d6 and *W. For those unfamiliar with d6, it is a dice pool system where you total up your pool to beat a target number that sits in a five point range. For those unfamiliar with *W, it is a two die system where going below 6 is all bad, going between 7-9 is kinda bad, and getting over 10 is great.

My thinking is that you could easily couple the two systems and create a system that models varying difficulty task resolution with strong genre emulation. My testbed for this will be my next attempt at Boarsdraft. It is a combination of Mini Six and *W that gives me the feel I think I am looking for. I added a bit from Burning Wheel as well by giving players the ability to make moves when they score 6 better than their target difficulty.

5 thoughts on “Toying with the conjunction of d6 and *W.”

  1. It is a similar system to the old d6 Star Wars.

    There are bands of partial success based on difficulty.

    Very Easy: 1-5

    Easy: 5-10

    Moderate: 10-15

    Difficult: 14-20

    Very Difficult: 19-25

    Heroic: 23-30

    Epic: 28-35

    Legendary 32-40

    If you fall below the difficulty the GM sets you fail and the GM makes a hard move. If you fall within the difficulty you succeed and the GM makes a hard move. If you exceed the difficulty you succeed, no hard move. If you succeed +6 you get to make a soft move.

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