I’m thinking about a campaign inspired by the comic series Fables: Legends in Exile, where the players are all supernatural beings, trying to live in secret among humanity and deal with conflicts between others of their kind, possibly while being hunted down by an enemy force. The problem is, I’m not sure what game would fit it best. I considered Monsterhearts, but felt it was too restricted to classical monsters in high school. I’m currently looking at Monster of the Week, which seems like a better fit but not perfect. I’m eager for any suggestions, either for other games that would fit the premise better, or for ways to tweak M<3s or MotW to make them work. Your thoughts?
I’m thinking about a campaign inspired by the comic series Fables: Legends in Exile, where the players are all…
I’m thinking about a campaign inspired by the comic series Fables: Legends in Exile, where the players are all…
Isn’t this the sort of game Urban Shadows was designed for?
Chris Stone-Bush I don’t know anything about Urban Shadows. I’ll have to look into it!
Urban Shadows if you’re aiming at more intrigue and politics. Monster of the Week if you want more action.
The TV show Grimm, for instance, would be MotW.
My only thoughts are that Fables is amazing and this game would be brilliant 🙂 I hope you find a system you like!
Monster hearts focuses more on the personal drama, vs the political in Urban Shadows. So it depends on what’s most important to your game. We had a successful MH game about young adults, a la Being Human. Every character started with one and only one (different) grown up move. That was their one way to “be human.”
I’ll try to remember to bring out Urban Shadows when we come out for the con tomorrow.
The problem with Fables is really that basically every arc is another genre of fiction.
Actually, that’s a really interesting idea. Every story arc comes with a couple custom genre moves!
Noir: When you come face to face with corruption roll +Dark. On a 10+ you hold fast to your convictions. On a 7-9 you can choose: hold fast but lose something you care about (lose 1 string) or wet your beak (the corruption gains a string on you).
Epic: When you confront overwhelming odds roll +Volatile. On a 10+ choose 2, on a 7-9, choose 1: — Your allies stand by you. — Your enemy hesitates. — You do not have to make a sacrifice. — You do not have to reveal your darkest self. — You are victorious.
etc
etc