So, there’s this Urban Shadows kickstarter around. It makes me both curious and wary, because many things of dark urban fantasy have been done badly in the past, but I love the apocalypse engine and that kind of fiction.
Has anyone seen more of it, are there betas or playtest materials or teasers around?
Playtest Docs here – https://www.dropbox.com/sh/v1dzfzn0bvdxgr4/IlfhqzalfY
Sub!
Thanks!
Yeah, its a pretty well out together rendition of the engine, in my opinion.
Alberto Muti, I have been playing US for the last year strictly using it as a basis to create add-ons all related to WoD …. I couldn’t have chose a better game as my starting point.
Here’s a thing Travis Scott said on this subject (Travis, hope you don’t mind me reposting!) which covers some “generic” appeal. Andrew Medeiros and Mark Diaz Truman said smartypants things about it too, but they’re a little more biased. 😉 I’d say things too but Andrew wouldn’t run it for me!
“
– Corruption is really slick! A beautiful implementation of paying an ugly price for power!
– Smart basic moves! The strongest implementations of AW use the basic moves to convey the setting and point the players at the fiction in subtle and interesting ways. UA does all that well!
– Evocative playbooks! Each one develops on the distinctiveness we saw in MH by exploring the potential of the AW system. No two work alike, which seems to provide a very different play experience each time!
– Dark Urban Fantasy! Just reading through them suggests a world full of dark powers and shadowy cabals that’s as much Hellblazer as it is World of Darkness. Relationships get viciously political, not just emotional!
“
Thanks Mikael for re-posting Travis Scott’s words, I love what he said here. I will run the game for you when you respect my wishes and put on some pants!
Alberto, I can tell you that we’re trying to put together the very best product we can and our focus is on dramatic, tense and urban focused stories with our game. We’re also open to lots of feedback and have already received some great ideas since our launch yesterday. If you have any questions both Mark and I are here to answer them. 🙂
Pants. Pshaw.
Alberto Muti – as Andrew Medeiros already knows, I LOVE this system. I’m in a few campaigns of it. I highly recommend it! 😀 I agree with what’s been said about the system here already. It’s very well designed to reward players for helping to tell the kind of stories the game is supposed to help tell.
I was about to start a monsterhearts campaign, but if I can use the playtest docs I might just run this instead
Sub
Does this game still have no first session procedure written down?
In a way I also feel unsure about the city guides. Sure all the stuff in there will be suggestions but it can easily turn into some kind of big meta plot thing that dominates your sessions instead of focusing on the things the players come up with in the first session.
(But I would run this game like I do ApocalypseWorld and that might be wrong)
/sub – I need time to read the work in progress doc… 😐
However, I ask to everyone involved in the project: in 2 words, how Urban Shadows will be mechanically different from MonsterHearts?
Heavier focus on violence. (its not the only thing but it is one for all i know)
Well, Monsterhearts is a game with a vague urban fantasy setting, but it is not really about horror/fantasy adventures in a city, it’s about creating a teenager drama story. This gives me the impression to be more solidly on the side of things like The Dresden Files.
Or Buffy.
I avoided Buffy as an example, mostly because Buffy is an example for both games, in its different aspects: Monsterhearts takes inspirations from Buffy, too, but from different parts of it.
You could also play DresdenHearts but that would not reflect the typical storylines in the novels, only the world.
Andrea Parducci, in two words, huh? Hmmmm. Politics and City.
Tim Franzke, the focus of Urban Shadows is still to create your own setting, and we have MC tools for that that we will release soon. The City Guides offer those who are less inclined to such play or want a quick pick-up setting a way to do so. Plus they’ll be rich with ideas and custom moves to steal for your own games. 🙂
Would it be possible to play a more lighthearted game with the rules (a la Warehouse 13)?
I’m not familiar with the content but I don’t see why not. Some very minor tweaks might be needed but that’s about it.