The Shieldbearer v1.1.

The Shieldbearer v1.1.

The Shieldbearer v1.1.

When Patrick Henry Downs posted his picture of the fifty AW playbooks, it came to my attention that the formatting of the Shieldbearer was way off. I have therefore edited the playbook – here is version 1.1. To make the playbook more compatible with the others, I used the generic playbook from the blog as a template for sizes. Some parts still look bad, though. Whatevs.

Changes!:

* formatting – size, fonts, box placements

* some sorely needed proof reading

* Rephrased the move Keeper of the old ways to make it less focused on how lawful the Golden Age was, and focus more on the authoritarian possibilities.

Enjoy.

P.S. I can’t art for shit. Anyone who wishes has both my permission and my gratitude to make another artwork for it.

https://www.dropbox.com/s/m3by422p5az9adz/AW-Shieldbearer%20v1.1.pdf

9 thoughts on “The Shieldbearer v1.1.”

  1. Shit man! I wasn’t serious about Officer Dangle there, LOL. I started working on another one already (it takes about an hour or two to Apocalypsify the image). But it only takes about 20 minutes to set up a template into a book that’s been written.

  2. Markus Öhman I noticed something odd about the Shieldbearer: the sex move triggers get shit done but the playbook doesn’t start with get shit done. Is the sex move meant to trigger that move regardless of whether the character has it or not?

  3. Patrick Henry Downs  That was my thinking, yes. In an earlier version, I had it as a starter move, but I felt that it forced the player into too much a Goody Two-Shoes direction (which is enough of a problem as is.

  4. I think it works as a starter move. The playbook is pretty much lawman though, the way many of the moves play and how the symbol works. I think you could rewrite it to put more of a choice in the player’s hands. Also, I think this playbook would work really well by playing off the clues+mysteries supplemental that works with the Marmot. Get shit done doesn’t have to be a starting move either.

  5. Patrick Henry Downs First draft, replacing Ain’t no trinket:

    Piecing together the puzzle: when you spend time ruminating over a clue or following a lead, spend 1-clue and roll +sharp.

    On a hit, you’re on track. On 10+, choose three; on 7-9, choose two:

    • You know whodunnit.

    • They don’t know you know or get the drop on you.

    • Someone agrees to help you. Get 1-clue and a temporary asssistant.

    • Someone offers you a bribe worth 1-barter

    On a miss, you only make noise. Choose none.

    This would also change the getting shit done to also adding 1-clue, which would fit with the sex move, as it is pretty noir to help the one you’ve slept with. Then, one has to take into consideration the fact that without getting shit done as a starter move, the Shieldbearer has no inherent clue-generation – which would make it optional (yay!, player choice!)

    I’ve avoided the marmot’s moonlightning-abilities in these changes – I’m reserving that for the improvements: __ get investigating (1-clue/in too deep) and one other gig (detail)  and moonlighting

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