So this is less of a monster and more a threat/minion/minion group. But I’d like to run it by ya’ll and get your thoughts.
My game is set in 1901 San Fran and PCs are highschool students and adults. So right now there’s trouble brewing in Chinatown. Jaingshi vamps, Tong gangsters and a new group the “White Lotus Society”. The WLS’s goal is to push out all supernatural beings/influence from Chinatown, that includes the PCs. Of course their ultimate goal is to take over the Tongs and run Chinatown like their own fiefdom.
The White Lotus Society is cult/society of sorts that’s heavy on martial arts and Taoist white magic. Stuff like bagua talismans that grant resistance to supernatural powers, concecrated weapons that do extra damage to certain creatures, lots of martial arts, alchemy/apothecary goodies that would make batman giggle…you get the idea. I figure individually they can’t have more HP than a hunter playbookd but I don’t want fights to turn into DnD Mass Combat.
I figure they run in packs of at least 3. How do I throw them at PCs in ambushes? Just add their HP and treat like an HP pool?
That’s the best way I’ve found to handle mobs in most systems.
You could just define “A bunch of cultists” as a minion, with a health track for the whole group (not necessarily just adding together X per body).
That was what I thought he meant. Like I’d do a 5 harm thing to represent a crowd of individually unimportant ninja.