I’m looking at starting a MotW game with a single Player.

I’m looking at starting a MotW game with a single Player.

I’m looking at starting a MotW game with a single Player. I’m thinking that I will giver her one or two allies to start with’ to round out her team and to have some characters to menace besides hers. My one question with this is:

Do ally NPCs have a harm track? Do I need to set the amount of harm these allies can potentially take beforehand, or should I just treat them as the fiction demands and if it’s appropriate for them to die the result of a hard move, kill ’em?

I couldn’t find much of anything in the rules so I thought I’d ask here. Let me know if I’m missing something obvious. Thanks!

11 thoughts on “I’m looking at starting a MotW game with a single Player.”

  1. Normally you don’t track harm for allies, just assess how hurt they are based on harm suffered (just as with bystanders etc).

    It might be worth tracking it for this case: just give them the same harm track as a hunter.

    You could also consider giving each ally or ally team something they are good at, to help define how they help… e.g. this one is good at getting info out of witnesses, that one is good at computer hacking, this one is tough in a fight. You shouldn’t need to get more detailed than that, just use these to determine which Keeper moves apply.

  2. Mark Tygart Luck is another dial I had thought about fiddling with, but I’m a little wary of adjusting too many things at once. If it looks like she is burning through luck at a higher rate than I like, I may try and think of a way in the fiction to prop it up some.

    Beyond the number of luck points, what did you adjust as far as what the solo character could do with luck?

  3. Really allowed escape from monster or minions and a safe heal-up for a point each. I would double the solo players luck points but made half solo adventure luck points that had to be spent on that adventure or lost. You could also use luck to save a helper or “red shirt” (TOS Star Trek reference) or heal them after a combat.

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