Question for you all: can any class use magic or just certain classes, (i.e. Spell-Slingers, Spookies, Mad Scientists, etc.)? Or someone with a certain amount of Weird?
Question for you all: can any class use magic or just certain classes, (i.e.
Question for you all: can any class use magic or just certain classes, (i.e.
As Jared Rascher says, it’s available to any hunter.
The fun part is making up the spells and tying them into the world. The plot of the Evil Dead comes to mind as an inspiration. (Don’t read the book especially not outloud) Plus others, a joe schmo lights a candle unleashing witches.
one example of “Use Magic” from the book itself is the adrenaline surge that allows you to suddenly lift huge weights for a short period.
It’s just a catch all for doing stuff that’s normally not possible.
Depending on the campaign it can extend to everyone.
The Professional in my M-Com game, for example, notes the 2-week seminar he received on basic spellcasting when he tries to use his Weird +0 to do anything.
If I were to run Divine Blood via MotW then human/not-human would be a matter of choice regardless of what playbook you were using and Use Magic would be representative of any minor psychic talents or biological traits a non-human mundane, for instance, might have