Little unsure as to exactly how healing with something like hospital treatment would be intended to work “as written”: as harm is possibly a combination of a few different wounds, if receiving treatment for all of them, should all be reduced by 1-harm, or would you specifically choose a given wound to be reduced? Or does it no longer matter where the individual harm was contributed at that point?
Little unsure as to exactly how healing with something like hospital treatment would be intended to work “as…
Little unsure as to exactly how healing with something like hospital treatment would be intended to work “as…
No, I just treat all the harm as a single ideal wound. I don’t think Monster of the Week would like to deal with such a detail about how many wounds have you taken.
This is actually a bit unclear in the book, and one of the things that the reprint by Evil Hat could help clarify, but Daniele has the right of it. In the moment when you suffer them, the amount of harm matters for the harm moves (drop something, fall over, whatever), but once the harm has arrived, it’s just a big sum of pain.
Hm, might be misremembering, but I thought the general rule was to note down the number of harm and the wound you took, but it’s possible more so that there’s some narrative weight to having, say, broken an arm, or being stabbed in the thigh.
Yes, of course It is right to put narrative weight on the wounds of your characters.
As I said, the book RAW can give off that vibe, but none of the mechanics actually support tracking harm according to individual wounds. Of course, you should very much keep in mind the specific injuries to support narration, or even call for specific Act under Pressure moves – “this would normally be easy, but with a chunk of your calf missing, not so much”.
Yep! If the wronged has jus taken a 4-harm hit which has broken his right arm, it will be impossible to them to just say “Ok, never mind: I grab my katana with both my hands and just slash the head of the vampire lord”.
That covers it, I think.
The harm rules are written to emulate the fights in Buffy and Supernatural, so harm is a big deal right in the moment, but easily healed after.