I’ve been thinking about what sorts of extra Monster of the Week stuff people might be interested in, with the new…

I’ve been thinking about what sorts of extra Monster of the Week stuff people might be interested in, with the new…

I’ve been thinking about what sorts of extra Monster of the Week stuff people might be interested in, with the new edition now out.

One idea is to develop setting expansions that include:

– new hunter types appropriate for the setting, and details on translating the existing hunters.

– setting information and ideas for how to use it.

– what Monster of the Week assumptions are changed and the effects that has.

– monsters from the setting.

– possibly a starting mystery or two.

Let me know which sounds coolest, and feel free to chime in with more ideas!

36 thoughts on “I’ve been thinking about what sorts of extra Monster of the Week stuff people might be interested in, with the new…”

  1. Victorian has been done, I feel, but could probably still be done well; the celestial demon control agents are a bit Rafael Chandler-like (so I feel we are covered there); Bronze Age is awesome. I want Bronze Age. 

  2. Victorian is iconic for monsters and that kind of supernatural, as much as it’s a bit overdone, too. Bronze Age is interesting, I feel it would change a lot of the game’s assumptions.

    WWII (as proposed by someone here in the comments) is something i’d instantly put down money for, admittedly. 

  3. I voted for Victorian, because it’s a fave of my players. I also would dig Bronze Age and Pre-Apocalypse. Many of my MotW games already involve preventing some sort of monsterpocalypse already. >.> Yup, the bottom item of my countdowns is often “World Ends.”

  4. I voted for the Victorian period. I changed my vote to the Broze Age/Classical period because of my studies. 😉 Domenico Marino Sonia Grossi Nikitas Thlimmenos Francesca Da Sacco Mario Bolzoni

  5. Michael R, a future period setting is something I considered, but I don’t have a strong concept for it. Star Trek style is an interesting idea – Planet of the Week I guess!

  6. I’m voting for Bronze Age/Classic Era here, because it’s huge, and very diverse; I’ve never thought about that and I’d love to see it. Another interesting setting could be the spreading of the scientific paradigm VS “the old ways” and superstitions: late XVII century and/or XVIII century. Of course, there’d be a lot of wigs!

  7. Played a great campaign in a Victorian setting, but even if I’m a big 19h-century geek I don’ know if there’s really a lot of need of extras for that. Both Bronze Age and Renaissance sounds cool, but I must admit I would really love something set in that underplayed period that are the 17th and 18th-century!

  8. That 17th/18th century period was also on my longer list 🙂

    Of course, I’ve been working for many years on a Napoleonic naval game (based on Aubrey & Maturin, Hornblower, etc) and that might overlap a bit much. Or maybe there’s crossover potential? 

  9. I also could see a science fiction themed supplement, but pulling even more inspiration from along the lines of  Fringe, X-Files, or Atomic Robo.  Heck, change “Use Magic” into “Use Science” and you’re practically there already.

  10. I voted Bronze Age/Classical period, which I like very much, but my second vote goes to World on the edge of apocalypse, because I would like to see the Hunters struggling with the lack of resources and time while the destiny of the world lies on their shoulder.

  11. Victorian, celestial demon control agents, write-in: atomic age cold war b-movie ’50’s.

    Would also like campaign structure stuff with discussion/examples on dealing with the chosen’s destiny, the summoned’s seals, etc., and dealing with big magic and characters changing playbooks.

  12. James Orr: I’ve been thinking about that genre of monster-hunting where the monsters have escaped from a supernatural prison (Hell, Tartarus, etc). Stuff like Reaper and Drive Angry, maybe even The Whispering Vault. So the hunters would be supernatural entities who work for or who are bound to the prison, and go out to retrieve escaped demons.

    Playbooks might include Bounty Hunters, Trackers, Accountants, Reformed Demons, and Whispering Vault-esque Cenobite-ish creatures.

  13. Zed Lopez: For the ‘end of days’ / ‘last days’, I’d want to put the Summoned in there (maybe even a new version of it that’s rewritten to reflect what it’s like after triggering the Apocalypse), and more details about it and the seals would be a great thing to do.

  14. Renaissance got my vote, though Edge of Apocalypse is tempting, too (especially with a revised Summoned). I’d also really like to see Western or weird science phenomenon like Fringe.

  15. I’ve quite succesfully run MotW as a “Weird happening of the week/freak science” in my regular supernatural campaign. Works quite well as is.

    I don’t think I’d play a bronce-age game, though. There’s too little fiction (that I’ve read) and too much history for me to set the game in that period without fearing running into historical inaccuracies that would annoy my players. In my experience, the closer we get to our own time, the easier it is to wing it. It’s the simple things, such as noble ranks, food served at inns, names, that trip me up. Victorian London or Rennaisance Europe is a lot like using the contemporary US. It’s easy to make the world fit into the tropes we all know from media. 

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