6 thoughts on “Love the new playbooks!”

  1. from how I read yeah you can be at two places at once and both characters can do different things. The whole theme is about learning to let go of the interdependence you have.

  2. Part of what we want to see moving forward is exactly how these playbooks work out, so feedback on this is great!

    The Joined can have one body in each of two different places, in theory, but keep in mind that if they ever trigger either team move when separated, they immediately switch a Bond to a Distinction. (Right now, we have provided a carrot to stick together in the form of Bonds. But we might add more of a stick that keeps you from separating in the form of forcing Bonds to turn into Distinctions more often.)

    Tim Franzke’s got it right. The idea is that you’re one player, playing two characters—a la the AW improvement that would let you do the same, except these two are intimately linked and share a character sheet.

    For GM moves, we’re holding off at the moment until we can have some of the core mechanics straightened out. For this specific example, for instance, a GM move of “Force them apart” has a very different meaning if there’s a cost to it, mechanically, than if there isn’t, so we don’t want to settle on those quite yet.

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