The GM section advises “You can always adjust a villain’s danger and longevity by giving them more conditions or taking away conditions,” but here’s something a little more codified. Untested, grain of salt, insight welcome, etc.
Villainy Marches On
When something fundamentally changes about a villain–they gain or lose a core source of power, they return from death, they permanently swap bodies with their heroic nemesis, they accomplish a longterm goal, and so on–do all of the following:
>Rewrite their villain moves to match their new abilities or outlook.
>Re-examine their drive, and adjust it to be in line with who they are now. Drives should rarely shift radically, but when the villain changes enough to trigger this move, the specifics are likely to change.
>Give them a new condition, which starts off marked. Their first scheme should involve the action necessary to clear this condition.
Minor thing, maybe “do any of the following” instead of “all”
Aaron Griffin perhaps”do any or all of the following” ? actually the idea here I think is to review all the options and act accordingly wherever it seems appropriate depending on what happened to the Vilain in the fiction ?
James Etheridge I don’t see much to add, the text seems ok and I would/will use it 🙂