Even though Masks hasn’t come out yet, it’s still evocative.
Especially when the moves come together.
My Outsider (Citizen 1) succeeded on “Belong in Two Worlds”, letting her borrow another move. She borrowed the “I’ll Save You!” move from the Janus. [The move lets succeed as if you rolled a 12+ as long as you mark a condition.]
You can also clear a condition if you act in a certain way for a scene. Citizen 1 marked the condition Hopeless.
The clearing condition for Hopeless is “fling yourself into easy relief.”
In gameplay, these systems interacted BEAUTIFULLY.
So what actually happened?
Our team, the Disasters (Citizen 1, Panther, Justice and Rook) fought a Giant Robot Bull. Panther cut the thing open with her claws and found a bomb. Justice kept trying to defuse it through luck…then Panther tried punching the wiring.
[Here, I borrowed I’ll Save You!]
Citizen 1 took the giant robot bull from her teammates it and flew it up to the skyline.
There, she defused it with her powers and realized that despite the fact her teammates were her best friends, they’d very easily die without her. And if she wanted to fight crime, she had to trust them with her life.
She looked over the city, burning with the signs of other battles. She ordered one of her Atlantean contacts to salvage bull and harvest its parts.
After the contact left, she got drunk. Easy relief.
Of course, the team called; they needed backup at the docks.
There was a giant mechanical sea serpent…
F@&^!
—
The evenings events cascaded so that Citizen 1 and Justice made out, triggering one of Justice’s drives and a whole slew of other consequences.
Adam, I appreciate your updates. They’re insightful.
There was even MORE drama in this story, but I’m saving it to roll into next session.
There’s a reason teens make bad secret agents.