Last night I ran a game for our regular crew with zero prep (just how I roll <.<).

Last night I ran a game for our regular crew with zero prep (just how I roll <.<).

Last night I ran a game for our regular crew with zero prep (just how I roll <.<). The characters were transported from a high stakes inter character conflict which appeared to be at an impass to a talk show stage where I played "Dr Bill" who was very concerned about how the team was getting on with each other.

Thanks to failed ‘assess the situation’ rolls all round, the team had little idea what they were doing there and what was going on. The best solution seemed to be to play along, and over the course of the game Dr Bill asked questions that got to the heart of things.

The game was powerful, emotional, confusing, confronting… but it led to our delinquent getting to be team leader for the first time, learning about himself and ultimately taking the blame for a villain the Doomed had killed, retiring the character.

The villains were of course the TV crew, who for their own inscrutable reasons, wanted our superhero team to work together better and stop destroying the city so much. Dr Bill had power dampening abilities and was also a hostage 🙂

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