I think (I hope, anyway) that I’m incrementally closer to an understanding of how to run this thing. Anybody have sample villains that they want to share? There’s the one example in the GM PDF, but I’m looking for other examples, hoping to broaden my horizons…and with a second example (perhaps not too far from the first) I might be able to tackle it.
I suspect that when I run a session (tentatively scheduled for Sunday), I’ll have a two-condition villain to start in medias res, let them defeat that villain (suddenly I’m thinking about a two-condition guy from the golden age who has busted out of the retirement home because he’s immortal and he wants to die, dammit, so he’s hoping a nice exertion will make his heart explode. That might be too dark for a first playtest), and the consequences of the first fight, whatever it is, will lead into the second fight. Or do folks normally start in media res but with the session’s big bad?
There are 4 on the kickstarter page. Cygnus is the best. Highly recommend her as a foil for beginner heroes.
I posted a summary of the villain my group fought (The Collector) in the actual play write up I posted a week or so ago.
Personality & goals expounded upon in the AP Post.
The Collector [Villain]
A time-traveling villain intent on collecting certain people, including some heroes for some unknown reason. Sometimes appears to be with the details of a hero she has never fought, or completely clueless about a hero she has fought many times before.
Drive:
To add to her collection.
Moves:
– Throw up a stasis field.
– Fire a stun blast.
– Teleport to another place.
Conditions:
[ ] Angry [ ] Afraid [ ] Guilty [ ] Insecure
Moves while Angry
– Bring a wall down on bystanders.
– Blink bystanders out of existence.
Moves while Guilty
– Cry in anguish that she “can’t let it happen again”.
The collector has dozens of spider-like, robot minions, each of which will search among bystanders, selecting certain ones to add to the collection.
Thank you! (Both of you!)