About the Basic Moves. Some doubts.

About the Basic Moves. Some doubts.

About the Basic Moves. Some doubts.

In Defend: “you expose yourself to cost, retribution, or

judgment.”

How can you explain this with an example?

In Provoke Someone: “For PCs: On a 10+, both. On a 7-9, choose one.

• if they do it, add a Team to the pool

• if they don’t do it, they mark a condition”

What about that? You can’t activate the effect of the two options

simultaneously.

Thank you, very much. 😀

6 thoughts on “About the Basic Moves. Some doubts.”

  1. To quote the rulebook on Defending against another player’s moves:

    “Cost means you pay a price, usually marking a condition yourself, to defend against the other PC. Retribution means the other PC gets a chance to act against you without your interference. Judgment means other people watching might judge you for your actions, leading them to shift your Labels (page 44) or otherwise act against you.”

    For Provoking another PC, on a 7-9 you have to choose between the carrot (a point in the Team pool) or the stick (they mark a condition). On a 10+, both are in play!

  2. Following what Anders Smith wrote, an example for the defend would be like you jump to push your team mate out of enemy fire. A 7-9 makes it so you take the bullet instead, where a 10+ might be that you and your friend dodged the bullet.

    As for provoke, you are correct, you cannot have both rewards on a 10+, but it means that something happens when the PC they provoke chooses their response.

    Such as, maybe you provoked your friend to stop goofing off for once and to take the mission seriously. On a 7-9, you can choose one of the two to appeal to their nature, but that means if they do the other option you dont get the bonus or penalty.

    (ex, if you chose to give them a condition if they dont, you wont get a team if they do.)

    (Ex, if you chose to give the group team if they do, they dont get a condition if they decide not to listen to you.)

    However on a 10+, you get a reward (or they get a condition) either way. They still decide on if they do what you say or dont, but no matter what something happens.

    Hopefully that makes sense.

  3. Lucas Eliel Sosa it isn’t meant to be a bet, it’s meant to be an incentive on them. The Team is a carrot, if they do it then something nice happens. The Condition is a stick, if they don’t do it then something bad happens. When you roll 7-9 you’re giving them just one incentive (get the carrot, or avoid the stick). When you roll 10+, they have both incentives.

  4. Joshua Fox I kind of see it as both an incentive and a bet, depending on how well the character knows the other. I’ve had a couple situations where people were provoking my character, and I had already decided what my outcome was. Then choosing a carrot or stick wasn’t meaningless, just had more consequence.

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