For the Outsider and Transformed they both have advancements that allow them to choose 2 new abilities from another…

For the Outsider and Transformed they both have advancements that allow them to choose 2 new abilities from another…

For the Outsider and Transformed they both have advancements that allow them to choose 2 new abilities from another playbook, is there any reason that both of those abilities have to be chosen from the same playbook? Like does that somehow effect consistency or balance or tone?

12 thoughts on “For the Outsider and Transformed they both have advancements that allow them to choose 2 new abilities from another…”

  1. It’s pretty hard to credit consistency or tone to a character sheet. That is something you have to manage yourself, especially with a system that disregards the look of fictional elements. As for balance, it probably shouldn’t matter. Of course, having a wider list of options allows for more cherry picking, but moves are not generally that far away from another.

  2. Pompeius Pomponius I meant like what the rationale would be for not having it come from two different playbooks. Like If I take the Nova’s gravity control but then take the Beacons Martial arts skills is that creating a character that’s too inconsistent? Would making them choose only other nova moves somehow make the character more real?

  3. I think of the abilities in each playbook as suggestions for that playbook’s theme. Choosing abilities from another playbook is deliberately breaking out of that theme, so who cares if you break out in two different directions? Many abilities in the same playbook are pretty unrelated anyway. You might just have to narratively explain the origin of these new abilities in different ways, e.g. you had a secondary mutation AND you’ve been spending a lot of time training in the dojo. Like so much in Masks, it depends on what make sense to you and your group.

  4. I never got the impression that the abilities must come from the same playbook. I read the advancement at it says choose two abilities from another playbook and I understood that to mean, choose two abilities from any of the playbooks that are not your own.

  5. “When shok’nor comes, we develop gravity powers. I have seen your ‘Matrix’ and ‘woo xia’ films many times. I look forward to this ‘wire fool’ work of which I have seen so much! I have even practiced the moves. Watch!”

    “My whole body feels like it’s tearing itself apart when I change. I took up tai chi to learn breathing and counter it. It .. seems to help. Plus, I don’t have to be quite as savage when I fight. The gentleness is… really nice.”

  6. Just like with the influence question from Marcus Yonce, I’m finding the rules of Masks to be somewhat open ended. I think you can always bring it up with your group to see if the members are ok with taking 2 abilities from one playbook or from two playbooks.

    For my personal thoughts, I’d say you could pick 2 abilities from any playbook. Consistency and “balance” are really nebulous concepts when it comes to super heroes, so do what makes sense for your character and their story (but make sure that everyone is on board with the fiction of how you get there).

  7. I want to amend my previous reply to this. When looking at the advancements, is there not one that specifically says take two new abilities from ANY Playbook? The other “weaker” advancement says take two abilities from another Playbook, and the core book explains they must come from the same one.

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