The Telepath, now with the slightly more evocative name of The Psychic! Revamped, mechanically completely untested, and in a snazzier format.
https://drive.google.com/file/d/0B7LN4RRlhCfIODlLZEdQaUpkNXM/view?usp=sharing
The Telepath, now with the slightly more evocative name of The Psychic!
The Telepath, now with the slightly more evocative name of The Psychic! Revamped, mechanically completely untested, and in a snazzier format.
https://drive.google.com/file/d/0B7LN4RRlhCfIODlLZEdQaUpkNXM/view?usp=sharing
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Amazing! Taut and dangerous.
That’s good stuff! You say the Skin is currently untested: are you looking for feedback?
Alberto Muti Absolutely! Any feedback you have would be hugely appreciated.
I really love how the moves build tension, and some of your choices are inspired (I find that Scanner is fantastic!);
My only doubt looking at this is that this is a pretty safe, controlled playbook, in both thematic and mechanical ways:
Thematically, most of the moves are aimed at creating conditions in which the character is now in a more solid and controlling position with regards to another character – you’ve got something on them;
Mechanically, most of the moves have direct effects, with no rolls (that carry an associated risk) or pretty “safe” costs*.
I think it makes a lot of sense for this Skin to be very much about control in this way, but on the other hand I wonder if introducing a few more elements of instability/vulnerability, a few ways to rattle the psychic’s cold power, could improve it. There’s an excellent seed of that in the Strings section, with the “I know what you did” vibe – maybe something about the Psychic having secrets to protect/other characters being able to experience them could be cool!
Oh, also, specifically: how would Heard Enough interact with Shut Someone Down? In most cases, if a character told another to shut up, I’d reach for that basic move. Do you see this as superseding the “normal” shut down? as working in parallel? (it could even become a move that adds the “silencing” as an extra option to Shut Down that the Psychic can exercise against characters with Neurotic).
However, I really like the scope and tone of the playbook, and I think it’s full of good ideas, so congrats 😀
Alberto Muti A belated thank you for this — you’re exactly right that the Psychic needs a little more skin (ahem) in the game, and the Heard Enough-as-Shut Down-option thought is a perfect fix.
Unfortunately, thanks to a lack of funds, I can’t change the InDesign doc right now, but I’ll hopefully have a 3.0 version on here sometime soon.