When spending strings, can you spend multiple strings to add or subtract from rolls? Can that end up with players going back and forth burning strings to decide the result of a move?
When spending strings, can you spend multiple strings to add or subtract from rolls? Can that end up with players…
When spending strings, can you spend multiple strings to add or subtract from rolls? Can that end up with players…
A quick skim of the rules doesn’t seem to say you can’t do that, but I may just be missing it. I know you can’t have more than a +5 to any roll though.
I would say you can, but in any given situation you have to justify the string. It’s not just a matter of spending a point. So to justify each string spent would get… interesting.
“Whenever you spend a String, there needs to be something in the fiction to explain the mechanical effect. Remember: to do it, do it. If you’re subtracting 1 from their next move against you, what’s causing that effect? Do you utter some snide remark that throws them off balance? Or if you’re offering experience for them to do your bidding, what thing in the fiction accounts for that experience point? Do you promise to tell them a juicy secret in return for their obedience?”
I might mention that I only rarely have had players spend strings to amp or diminish a roll. You could possibly extend the singleton rule to cover the use of strings in rolls. As in only one may be spent on either side per roll.
Looks like you can’t spend Strings on the same effect multiple times: http://apocalypse-world.com/forums/index.php?topic=2694.msg16152#msg16152
Monte Lin has it right. 😉
Thank you very much!
How about handling different players all attempting to spend strings for the same effects all at once? i.e. players trying to assign a -1 on the same roll, offers of XP both do and not do something. Place multiple conditions, ect.
I would figure the “Singleton Rule” was always meant as a blanket rule for things like this. 1 source per effect at a time.
I would let them spend multiple strings in a given situation as long as every character spends a single string and it does make sense with the fiction (so, I’d ask them “what do you do?” and “what does it mean?” as always). It only means that situation is important to everyone: I think it’s cool.