A couple of thoughts on playing un-cybered characters:
I think that a whole Playbook for this is a bit excessive, my idea is to simply replace standard cyberware from a Playbook with as many moves from the playbook itself. However, these extra moves should come with tags like +owned, +hunted, +oldwounds or +traumatized.
Why? well these extra skills should be the byproduct of some special training or “intense” experience on the field.
I like the simplicity of this.
Since taking more cyberware is a move/advancement, this seems a fair solution. Nice idea!