I ran my first game last night and it went pretty well I think. One thing that came up was my Hacker wanted to find the location of another player by tracing a text message they had sent. This absolutely seems to me to be something the Hacker could do. But I was at a loss for how it would work. Does it fall under the category of “there isn’t a move you just do it?” Do they need to do some limited matrix run in a telecommunications system? Should I just make a custom move for it? Thoughts?
I ran my first game last night and it went pretty well I think.
I ran my first game last night and it went pretty well I think.
Whats the story? Was it a text intentionally made anonymously? If so, it’s going to take some work – hacking into a telco data server for account information for instance in a world where all communications is tracked by some sort of account, or hacking into a Prism-like server that tracks traffic flow, because a message has to originate somewhere – may not tell him exactly who it was, just where they were when the message was sent. UNLESS it was another hacker who was covering his tracks…
And depending on how you imagine communication security in your Sprawl, it could just be research.