OK I’m about to start playing in a game run by one of the KS backers and have some questions.
Gas grenades – Hand area in Tech Playbook, Near area in Gear. Which is it? I guess Near but…
Does the +2 to Processor from Efficiency Routines do anything other than allow two extra programs to be run. Does the value of Efficiency Routines allow you to switch points into other Ratings i.e. can you make Processor rating 1 and use Tech: Expert Breadboarder to get two programs and run one as Efficiency Routines to get another two programs running (total 3) on effectively a Rating 1 processor.
Can cyberdecks have a value of 0 for some ratings i.e. can Hardening or Firewall be zero and points allocated to other ratings not to exceed the max (2 normally)
Does the ‘You may take the Hacker move Jack in as an advance’ in Tech Playbook p99 override the list in Advancing p137 where other Playbook is advance option 4 and 5 i.e does Jack In only get picked after three previous advances for a Tech?
Gas Grenades: Near, as in Gear. Good catch.
Efficiency Routines are essentially a software hack to give a hardware boost (a net +1 processor)
Cyberdecks can definitely have ratings at 0! I’ve make a note of that in the rules.
Moves as advances: It adds an option to that list. That list doesn’t have to be taken in order, by the way. I’ll make both of those explicit in the rules.
Thanks Nigel Clarke!
Under the list of basic advances on p.137, I added the text:
You don’t have to choose these in order. If a move or cyberware says that you may take another move as an advance, doing so counts as a advance on the basic list, but does not remove any of the 10 options above.
Would that text have answered your question, Nigel Clarke?
I hope the game goes well. I’d love to hear about it!
yes, it would Hamish. However the basic list as progression does seems to read as the original intent. I.e. three advances from the base playbook before two from another.
I’ll try to remember to post here about our game. It starts tomorrow BTW and runs for the next three months or so.
Yeah, I realised that the text wasn’t clear on that point. That was a case where I assumed knowledge of other Powered by the Apocalypse games.
I look forward to hearing about it, both from a narrative and a design/editing perspective!
Spotted another thing that needs clearing up in editing.
P125 ICE refers to Hacking Moves in Chapter2: Basic Moves but there are no Hacking Moves in Chapter 2 they seem to be collected under Matrix Moves later in Chapter 7. Unless the term refers to Moves used by the Hacker class in Chapter 4.
Thanks! I shifted the hacking moves in the last editing pass, but I missed that!