Here’s my first* stab at the back cover/promo text for The Sprawl:

Here’s my first* stab at the back cover/promo text for The Sprawl:

Here’s my first* stab at the back cover/promo text for The Sprawl:

Glide through the most secure corporate computer networks. Crack the ICE that stands between you and that big score.

Drop your cyberlinked autoshotgun to the floor empty. Flick chrome blades from your fingers. Dive into the midst of that corporate response team to secure your team’s exit.

Turn up your synth-leather jacket against the rain. Watch the back-alley entrance of the club for your target. Tail the armoured limo through the neon-bathed streets.

Cut power to the alarms. Drop over the wall into the compound. Slip past the auto-sentries. Locate and secure the prototype. Escape under the eyes of the rotor-drones.

Whatever your story, you are the extended assets of vast multinational corporations, operating in the criminal underground, and performing the tasks that those multinationals can’t do — or can’t be seen to do. You are deniable, professional and — ultimately – disposable.

The Sprawl is a game of mission-based action in a gritty neon-and-chrome Cyberpunk future for an MC and 2-4 players.

* Create your own Sprawl at the nexus of bleeding-edge technology and fragile humanity

* Play hardbitten professionals caught between ruthless corporate interests

* Win sometimes, lose sometimes and be double-crossed a lot

There are a thousand stories in The Sprawl. What’s yours?

* I’ll edit this post for a while as I incorporate suggestions. For previous iterations, see the edit history.