Have any of you been watching the Sprawl game Adam Koebel is doing for Roll20?

Have any of you been watching the Sprawl game Adam Koebel is doing for Roll20?

Have any of you been watching the Sprawl game Adam Koebel is doing for Roll20? It started I believe just over a week ago and so far all sessions have been posted to the Roll20 YouTube channel.

It’s been a great watch so far. https://youtu.be/UU2H4PjPaKA

https://youtu.be/UU2H4PjPaKA

21 thoughts on “Have any of you been watching the Sprawl game Adam Koebel is doing for Roll20?”

  1. I’m not sure if I like The Sprawl yet, but I do like this group of players and, of course, Adam as the GM. Almost finished with the Apocalypse World 2.0 series and loving it, though.

  2. Those tables are from Geist’s systemless cyberpunk supplement Augmented Realities (available digitally on DTRPG and physically through Lulu). I just got my physical copy. It’s going to be veeeery useful for coming up with cool cyberpunk colour on the fly.

  3. Just finished watching his GM prep episode to see how he does it compared to me, and he mentioned something I had a question about:

    Does the legwork clock advance EVERY time someone makes a move? The book makes it sound like only when it’s a 6- or when the fiction demands it, but Adam talked as if it advances with every move made.

  4. It doesn’t even advance on every 6-. Advancing a clock is an MC move (so just one of many options the MC can take on a miss), and for some moves a player choice on a 7-9.

  5. Doh, I meant the clocks they were using via roll20’s rollable tables function, which is not in the supplement (or I missed it).

    Augmented reality is still a very cool supplement though. Glad I picked it up!

  6. From what I noticed of the first mission, he only advanced the clocks when the players made the choice to move them up but I only watched the first three episodes of it. Missed the last.

    Also, what the link for the Augmented Realities book you all are talking about? I think I will have to acquire it. Sounds useful.

  7. I think I’m the only one who just can’t stand Adam’s GMing. I’ve tried to watch numerous games of his. It may not be Adam himself, but the cast as I just can’t pay attention with how much they bounce around the story. They rarely do moment to moment segments in their games. I do like Adam’s GM sections where he breaks down how he does stuff. I do things a little differently, but I do take some things from them at times. I guess I just don’t care for the way he GMs the actual session. I’m sure it would be better if I were playing the game with them, but I find the guys at One Shots Podcast games much more enjoyable to listen to even if they don’t have as firm a grasp on the mechanics.

  8. I guess I could see that if I were in his games, but I just find it infuriatingly slow how they get through things. Slower than a Pathfinder epic battle scene. As I said, I think I’m the only one who just can’t stand watching his games.

  9. Gregory Daily I think when it comes to actual plays, I have a much easier time listening to podcasts than watching video. For me, it has to do with the people knowing they’re recording for an audience without visual aid, so the players and GM are usually aware of that limitation and attempt to portray their actions in an evocative manner.

  10. That could be it. I think Adam’s group tends to talk about what their characters would do rather than say it in character and get into the role. I do think Adam enjoys the “discussion” more than the story, and it ends up sounding people talking about a scenario rather than characters doing what they do. I also think that in podcasts where people are playing together, the audio is just better than having the downsides of VOIP.

Comments are closed.