Initial musings on Uncharted Planes, a thin reskinning of UW for a fantasy world of planar travel.
1. Stats and Moves: some things may need to be changed to fit the setting. Current thinking is:
Expertise -> feels too technical. Knowledge? Lore?
Assessment -> maybe Discover or Study or Dig (I kinda like Dig)
Get Involved -> feels too cheery. Maybe back to “Help or Hinder”
Brace for Impact -> Take A Hit
Patch Up -> almost fits. Maybe just plain old “Heal”
Open Fire / Launch Assault -> no good original ideas yet but i might combine them into one move.
2. Command doesn’t fit the intended style of play, so this will probably use a Seduce or Manipulate move from other PbtA games. Probably named “Manipulate or Deceive”.
3. Access and Interface don’t fit at all. Currently sitting at:
COMMUNE (+Devotion)
When you spend time communing with the arcane, divine, or philosophical Essence of a place, Roll+Devotion. On a 10+, you are accepted and welcomed; regarded as an ally to others in the area of similar Essence. On a 7-9, as above, but some see you as an enemy instead of a friend.
4. This brings me to the idea of Essence that roughly maps to Data Points. The most engaging part of the Planescape setting is the hard line philosophies and allegiances to gods and powerful beings. It is a world of black and white and red and blue and many other distinct colors, with no in between.
In this hack, Essence is the stuff of concept that permeates everything and colors behavior and ideas. Manipulating Essence lets your know allegiances or fake your own.
Thoughts, opinions, etc?
Interface becomes the stat for dealing with Mystic stuff or Planer Energies.
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