The dastardly Scoundrel is our 8th career.

The dastardly Scoundrel is our 8th career.

The dastardly Scoundrel is our 8th career. The overlap between this and Clandestine made for some interesting back-and-forth, to ensure the separation of style and intent between the two designs. That said, the Sneak Attack move remained with the otherwise non-lethal Scoundrel (as opposed to the very lethal Clandestine) was an aesthetic choice of sorts; it fulfills the Rogue analogue, and I couldn’t help but put in a cheesy Star Wars reference. I mean, really, it’s a scoundrel, there’s an ability that lets you shoot first. How could I not?

The Addict move is one of the newest skills to be introduced, and I’m still scrutinizing it. I’ve avoided flat +1s and -1s for the most part (because they’re usually boring), but the narrative gain is quite high here, from a story perspective, a characterization perspective, and for the sheer number of hooks the GM can get into the player.

Tomorrow: The far-travelling voyages of the Starfarer.

https://drive.google.com/file/d/0B4ky16XZasoPM211R2JYSXl1ZnM/view?usp=sharing