The dastardly Scoundrel is our 8th career. The overlap between this and Clandestine made for some interesting back-and-forth, to ensure the separation of style and intent between the two designs. That said, the Sneak Attack move remained with the otherwise non-lethal Scoundrel (as opposed to the very lethal Clandestine) was an aesthetic choice of sorts; it fulfills the Rogue analogue, and I couldn’t help but put in a cheesy Star Wars reference. I mean, really, it’s a scoundrel, there’s an ability that lets you shoot first. How could I not?
The Addict move is one of the newest skills to be introduced, and I’m still scrutinizing it. I’ve avoided flat +1s and -1s for the most part (because they’re usually boring), but the narrative gain is quite high here, from a story perspective, a characterization perspective, and for the sheer number of hooks the GM can get into the player.
Tomorrow: The far-travelling voyages of the Starfarer.
https://drive.google.com/file/d/0B4ky16XZasoPM211R2JYSXl1ZnM/view?usp=sharing