Another rules question.

Another rules question.

Another rules question… OK, so according to the rules book, characters start with a Class 0 Attire, two Class 1 Assets and one Class 2 Asset. Recently, a player asked if he could take as many Class 0 Assets as he wanted. For example, could players take dozens of Class 0 firearms, melee weapons, and vehicles if they wanted?

Since my campaign is about being lost in space and equipment is scarce we opted not to allow this but is that how the rules are supposed to work? Are players allowed to take as many Class 0 Assets as they want?

Thanks for the clarification.

4 thoughts on “Another rules question.”

  1. Class 0 assets are still assets. The class isn’t the cost.

    Like everything else, it’ll depend on the fiction. Rich aristocrat? Sure you can have 40 different Class 0 attires when you start, but guns – no way. Ninja assassin? Sure take a bunch of Class 0 melee weapons.

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