Far Beyond Humanity Origins
Day 2 – Spiritual
So! Our second Origin. This one follows some of the generically spiritual not-quite-denominational tropes of sci-fi, with vague allusions to Zen Buddhism, monastic Christianity/Jesuits, with sprinklings of Hinduism, Animism and so forth. Babylon 5’s G’Kar was an important inspiration here.
This Origin’s unique skill was interesting to word. I had a lot of variations revolving about ‘wisdom’, and yet they seemed too vague. I’m quite happy with the idea of “forcing” an aphorism out of someone. “A single pebble may cause a landslide, but a single pebble cannot stop one.” kinda thing.
The other skills are pretty self-explanatory. I’m happy Pact is made available outside of the Chosen career, I really like the design. Also note that I’m still offering original UW skills as cross-class skills (Inspiration).
Tomorrow: The Indoctrinated
https://www.dropbox.com/s/mswqrz84smez574/Origin%20-%20Spiritual.pdf?dl=0
I adore that koan move!
Ditto
Agreed, I think it’s my new favorite.
Just updated the original post to include design thoughts as well.
Yeah, the Koan is perfect.