Far Beyond Humanity Weekly Update #8

Far Beyond Humanity Weekly Update #8

Far Beyond Humanity Weekly Update #8

Uhhh… weekly. Yeah. <_<

So yeah, this is the point where I put the back of my wrist on my forehead and lament about the difficulties of writing and being creative and such. Last week was indeed a wash, creativity wise. Totally blocked. But life goes on, and I must power through.

Chapter 6 – Assets finished

Huzzah. This chapter has been kinda hanging half-done in limbo for a while. Went back and put all the old asset types together, adding new upgrades for all of them.

I also added two NEW types of Assets:

– Artillery are super-heavy, stationary weapons. These will be useful in Colony and Station games, or in situations where the players want to design their own Starship weapons. Plus it gives a bit more (entirely optional) mechanical structure to the otherwise hand-wave-y artillery that the GM might introduce.

– Beasts are loyal xeno-fauna companions that can act as a cross between a Crew, a Vehicle and an independent Melee Weapon.

What’s Next

With Chapter 6 done, the only thing left is… Chapter 3 -_- The Arcana chapter is still knocking me flat every time I attempt to wrangle it. I’m circling it right now, looking for a good angle of attack.

As usual, everything is available in the previews folder on Dropbox, and I welcome any comments or questions you may have. I invite you to take a look, take the new Asset upgrades for a theoretical spin just to see if anything utterly silly falls out, and so forth.

https://www.dropbox.com/sh/atd0ygpwhur5yp6/AAB140jz3usjE3imwUkkCTLia?dl=0

8 thoughts on “Far Beyond Humanity Weekly Update #8”

  1. Thanks Sean. I know this isn’t easy – if it was everyone would be doing it.

    I’ll need to try using the beasts to simulate the dragonet security bots I read about in Perilous Waif.

Comments are closed.