Perseus Expansion – Episode 3

Perseus Expansion – Episode 3

Perseus Expansion – Episode 3

This was the heist. With Tyrrell and, slightly hilariously, the large alien Gorm, operating as new Trojan Securities guards working on the inside and Dr Krieger working on the outside breaking down the security computer systems, more and more was uncovered about the way the security works. 

Meanwhile Nadia Wike and associates (who are they?) are working their own scam to get access to the goods in the vault. And Near Dark Security are working their way through leads to track down the characters. 

We also had two pieces of system news that may or may not be a part of the game focus.

A Starfreight Logistics chartered Galaxy Liner is due inbound to Near Dark in two Terradays. Galaxy Liners are noted for their size and opulence, offering the ultimate star cruise experience. This is the first time such a ship has visited the Near Dark system, creating considerable speculation as to the purpose of the stop over. The Local Business Federation is working overtime to ready trade and goods for such a momentous occasion.

Edrikson Relay Engineers have reported that the intermittently faulty relay sensor at the outer system Jump Point has now been repaired and is fully online. The full repair report was not made available, having been transferred to the NDA sensitive list. News 23 can report that the team has been operating at the Jump Point for more than two weeks and that ESU navy assets were reported to be operating in the Jump Point area.

These messages are sponsored by HG De-contaminants – “no spore any more”

Inevitably many of these forces crunched together on the final night. Half hacked systems, discovered trojan ICE, a safehouse discovered and a firefight in the stairwell, a separate incursion through the vault roof. Two heists happening at the same time and out of their depth security guards in a crumbling facility where “nothing ever happens”. Kevan was on his last shift. He had kids. Would he survive?

The confusion aided the characters and they were in, into the vault, two items extracted rather than just the one data cube (what is this strange small heavy metallic ball?). Speeding out of the city to a starport bustling with the arrival of the liner. A quarantined ship crawling with Near Dark Security forces and one last gung ho battle before lifting off out system to … what?

3 XP and they all level up. New skills all round.

As usual the Uncharted World system sat in the background and gave us just the right moves at the right time. The system is probably too light for one of my players who dislikes the 7-9 range as a pyrrhic victory. The game works for me and it really helps move things along at a good pace.

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