On the Kickstarter website, it says: “As your character gains new corruption abilities, you will face a difficult choice: will you give up what you’ve gained to save yourself?”
Does this refer to the “erase corruption” advances only or is there another way to reduce corruption levels?
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I think it does, in part. Erasing the corruption advance does become necessary if you like playing on the edge and have made some hard choices that earned you too much corruption.
Almost all (if not all) the corruption moves reward your use of them with more corruption. So not only do you have to worry about maxing out your number of corruption moves, but using the cool new abilities also send you sliding down the slippery slope of earning more corruption. Sometimes it is not “giving it up” but also “not using what corruption abilities you have gained” so as not to earn too much corruption too quickly.
Erase Corruption advances are the only mechanical way to reduce corruption levels. But that’s not to say your MC and player can come to an agreement to reduce the corruption in a narrative story-driven manner.
For example, a blessing by an angel for good deeds, sacrifice, or other thematically appropriate action performed by the character that’s involved within the story.
I wonder if swapping Archetypes removes existing corruption?
Steve Moore has the right of it, but he’s also been playing this for a while so that’s no surprise. Corruption is super easy to gain, and actually costs a standard advance to remove. I can’t think of a more expensive bill for a player. 🙂
And as Sean Dalziel said, nothing is written in stone when an MC and player get creative.
If you erase the corruption, do you lose a corruption move as well? It seems that might actually be appropriate in the fiction sometimes. Particularly in cases like the Fae, where a corruption move causes every use of fae magic to gain corruption.
Kevan Forbes, yes,exactly. You lose the move and erase the check mark on the advance. This could be to buy yourself some time before the end, or be the first step on the path to redemption.
I really like how Arrow handles corruption. In season one Oliver has no compunctions killing and is damned good at it, but he learns from his mistakes and gives up those ways. This actually reduces his ability to take down opponents as he has to find non-lethal ways to deal with them.
Allright, thanks! The corruption mechanics look awesome!
One more corrupted question:
Why is there a risk of being corrupted by ignoring supernatural factions (i.e. By dropping to a rating of -4 in a faction)? Staying the hell away from supernatural predators and powermongers is what a sane person would do. ^^
Markus Schoenlau. Truth be told, no one has ever had this happen before. lol
Our thinking was that being distant from people, even scary people, makes you cold, insular and callous. Besides, show me a faction not full of predators and powermongers? 😉