WorldsInPerilbeta 1.6-FINAL.pdf

WorldsInPerilbeta 1.6-FINAL.pdf

Edit: The final draft is now up in the latest draft section, so if you’re looking for that, this is not the right post. Turns out this final draft was not so final!

Hey everyone, this is the one final draft to rule them all, it incorporates the last bunch of edits from Jonathan. (Everything after Drives). Jonathan is still going to be going through with us and taking another look at all the moves in particular, but also a couple of other things!

This will be the absolute final draft that we’ll be putting up though, any feedback after this will go into the final text before it goes to layout. We’re going to be going through and doing some editing, passing it out to a few friends for more fresh eyes on it. If you’d like to help us out with that, we’d be most grateful. Here is the typo document to go about doing that, and I’m always open to other feedback as well:

https://www.dropbox.com/s/qosmnb9suswo4yv/WorldsInPerilbeta%201.6-FINAL.pdf

7 thoughts on “WorldsInPerilbeta 1.6-FINAL.pdf”

  1. Steve Kunec Yep. Remember though that a Minor Condition does not have any more weight than a Critical one. An enemy just has more trouble resolving a Condition the more severe it is. If you want to make what you do to an enemy as permanent as possible, then you’ll have to take a risk to do it. Most of the time heroes aren’t trying to beat villains to death though 🙂

  2. Yeah, we found a whole bunch to edit actually. Adam and I put a bunch more time fixing those kinds of errors. Thanks for taking a look though! We actually send the text out for layout the other day so things are looking good.

  3. Jason Sunday There definitely will be, yes. The sheets we put up are temporary sheets until our layout and graphic design artist redoes them so they’ll be changing a great deal in addition to having multiple choices for silhouettes. 

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