I love the new move to add adversity but I find it lacking in that the player that it effects, chooses the Need and effect leaving aside that the GM may choose a Need on a certain result.
Have you considered going with what is done in Urban Shadows in having the player with the least Treaty with that player choosing the Need? We found that it added an edge to the move whilst allowing the player to still control how the adversity is framed.
This is my version https://plus.google.com/103667855585775066713/posts/QygiQsngcFu
I like the idea of involving all players as much as possible.
huh, could’ve sworn that was how I wrote it – must have been an earlier draft 😀
I’ll change it to this in the next release.