I’m working on playbooks that in Dungeon World would be called Compendium Classes.

I’m working on playbooks that in Dungeon World would be called Compendium Classes.

I’m working on playbooks that in Dungeon World would be called Compendium Classes. I’m not digging that though and would love some suggestions as to what I ought to call them. Essentially what they will be are thematic extensions of the current playbooks, for the most part. So what would you call that?

Extension playbooks?

22 thoughts on “I’m working on playbooks that in Dungeon World would be called Compendium Classes.”

  1. Kind of, for instance the Apparatus is an intelligence within a cybernetic body. If I made a playbook that made it so it didn’t have a body at all anymore, abandoning it. It’s exploring the initial theme but I don’t think that it is a speciality?

  2. Hmm…. Maybe I could just spam terms and see what sticks:

    Evolved Playbooks (v. to evolve)

    Shifted Playbooks (v. to shift)

    Iterations (v. to iterate)

    Generations (v. to advance)

  3. Hmm, no. It’s not that. Just like compendium classes, I’m adding triggers within the fiction to be met to unlock them and then those additional moves can be added to your playbook or you move to that playbook completely, depending on what’s going on in the fiction.

  4. Remember playbooks is added to end of the word, that’s what makes it kind of clunky to come up with something accurate but also coooool sounding. Patch playbooks, Reboot playbooks, sound strange to me. Augmented playbooks sound good. I just want to make sure when people hear what the name is they also get an idea of what the playbooks are going to be.

  5. Hmm it’s tricky. Because a lot of these I would just think they’re the same playbooks just changed. Sub playbooks makes sense, but it’s not very nice sounding.

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