Hey Nathan Paoletta (or any other friendly person!)

Hey Nathan Paoletta (or any other friendly person!)

Hey Nathan Paoletta (or any other friendly person!)

if a talent is making his entrance and another one, not booked in the match, come out and hit him with a chair, is it a run-in move right?

If I want to interrupt another segment, what basic moves should I use?

and somewhere, maybe on the anti-hero playbook, it says tha you don’t need creative consent or approval to interfere.

so usually you need crateive approval? and by “interfere” you mean the move or any kind of interference (run-in, break the kayfabe, interrupt)?

I know are a lot of question, I just need some clarifications. no pressure!

4 thoughts on “Hey Nathan Paoletta (or any other friendly person!)”

  1. I think it kind of depends on the situation and purpose. The first scenario is pretty clearly a run-in, but the second one can be modeled a few ways.

    In a backstage segment my character was recording, another character ran in while I was talking trash and punched him. At that point they were held apart by their tag team partners. In that case I still rolled for the promo because it was just adding to the heat. More about the moment than the math, if you catch my drift.

    On the other hand, when I had Professor Atomo come out to introduce his new coalition, The Blind Seer used his Showstopper move to hijack the spot and dictate some effects. In this case he had a move that 1) specifically said it was to do something like this and 2) had an effect other than or in addition to the distribution of momentum or heat.

    If you wanted a mechanic for it I would think that to interrupt a segment other than wrestling would require the expenditure of momentum, because you are basically seizing control from someone else and instituting your own move. However I think that most of the time this would actually inhibit rather than encourage interactions, because the cost would tend to be equal to or more than the gain. Frankly, I would just ask the players what they want and then build from there.

  2. Yeah, backstage interruptions are pretty situational. One thing to keep in mind is that everyone that appears on camera is theoretically scripted to do so. So if a player says they want to interrupt a promo (for example), and I’m Creative, I can:

    * go “oh sure, go ahead” – implicitly saying “there’s some level at which this has been approved/greenlighted but we don’t need to go through the details”. (this is accordance with making it look like you had it planned that way all along.)

    * “you go to interrupt but the producer waves you down before you get on camera” – so now you’re setting up a situation inviting them to Break Kayfabe, or figure out another way to get what they want.  (this is more along the lines of challenge, and celebrate, the wrestlers by “making the world seem constructed, but frail” in particular)

    * make a custom move for interfering backstage that suits your game

    I’ll also note that I tend to apply the Run-In Move pretty tightly to when a match is already in progress, and treat attacks before or after the bell as triggering other Moves (like Cutting a Promo or Babyface/Heel), but that’s a Creative call as well.

  3. Cool cool.

    Generally, I didn’t want to nail down how every situation “should” be addressed because wrestling contains multitudes and each game should come up with it’s own style and answers for those situations.

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