Hey all, tomorrow I’m going to be running a hangout game for a group of non-gamer wrestling friends. Any words of wisdom?
Hey all, tomorrow I’m going to be running a hangout game for a group of non-gamer wrestling friends.
Hey all, tomorrow I’m going to be running a hangout game for a group of non-gamer wrestling friends.
I would say mostly to keep it simple… Your friends might be expecting a wild Russo-esque swerve-y night, but given that it is their first time introducing roleplaying concepts should be a primary goal… WWW is a great game to start with, since the narration and dice rolling are so intertwined, but make sure people are ‘getting’ roleplaying…
I’d say be prepared to manage the rules-stuff, and they’ll probably catch on at their own rates as you play. That is, make sure to be all “that was a promo, so roll +Look for the Cut a Promo move” and “sounds like you’re activating the Heel move, do you have the 2 Momentum to make it stick?” and the folks who get it will start looking at the sheets to find mechanics stuff they want to do, and the one’s who aren’t as into that part can just play their characters.
Hope it goes well, man! You playing in the Husman promotion?
Thanks guys. The gamer in me is mostly worried about it devolving into a fighting sim. But those fears are probably unfounded because these guys are all ‘smart to the biz’ and will probably get it.
Yes, I will be running HEW. I just started watching the replay sessions. Those have been really helpful. I’m going to try to get on tonight to watch live. It wasn’t intentional but the American Classic and the Journeyman’s Cup track pretty closely in concept.
Don’t be afraid to make NPCs a bit thin. Not as thin as Monsterhearts( where NPCs are cars to be driven fast and crashed), but don’t plan a scene where the aging champion, over a glass of cognac, explains his betrayal as part of the 28 transgressions of Fortunato Wrestling Incorporated.
Unless, of course, he does this in mid-ring and a PC runs down to whoop his ass.
Sample quip: “MY GOD, Montressor! That cask is broken in half!”
Just remember Rule #0 of all games, and make sure they know it before you start.
Always have fun.