Hey guys, here is the final week of Friday Night Fights:

Hey guys, here is the final week of Friday Night Fights:

Hey guys, here is the final week of Friday Night Fights:

https://www.youtube.com/watch?v=n2UyqI69ucI&list=PL6hA9KBc10-5p875YLUGRsPHiXelI2Qig&index=15

I feel like if I run this again in the future, I’ll definitely be trying to do some more work as the Creative!

It was fun getting the audience involved directly into the show!

https://www.youtube.com/watch?v=n2UyqI69ucI&list=PL6hA9KBc10-5p875YLUGRsPHiXelI2Qig&index=15

5 thoughts on “Hey guys, here is the final week of Friday Night Fights:”

  1. Arthur Perkins What kind of extra work do you envision? I’ve found beyond filling out the episode prep sheet, I don’t have much more work.  

  2. I feel like I didn’t hit up the Agenda enough, there was also quite a bit of train wrecking with multiple run ins or chain of events that got hard to resolve. Overall, the NPW’s should have played a larger part, because as I noted at the end of the show the players were having less enjoyment going up against each other constantly and just waiting for someone to pull the heel move.

    Also, the storyline got hella silly with ” a real wizard ” and ” cyborg robot ” and ” someone keeps drugging the announcers every episode ” and of course ” man who only wears chicken mask with a luchadore mask over it “. I had no control over that, but I feel like I could have uided it less crazy.

  3. Sometimes the players just want it to be weird. I have three people lined up to play WWWRPG. They want to play a bear, a 7 year-old girl with a taser, and a piece of sentient cheesecake. The player who wanted to be a pet rock had to drop out due to scheduling issues. You got off easy, pal.

  4. The Agenda is tough to manage when the players are both the protagonists and the antagonists. I thought you handled it well with the Dante ‘performance reviews’, allowing the players to discuss in character where they wanted to go.

    I, too, have found setting up credible NPW’s to be a challenge. I found it difficult to pull the trigger and say “Sorry, Super Player Wrestler, the NPW is going over. Just trust me, it’s better for the story” It’s funny because I have no problem letting the dice kill my Pathfinders PCs, but I have a harder time doing it of my own agency.

  5. I just finished your final show:  good commentary at the end on the game mechanics.  

    I ran a 10 episode season and we too found the characters were getting overpowered by the end (at about 8 I could see the writing and decided at 10 we would stop).  The players tended to spend their advancements on stats boosts, or moves that emphasized their strong stats.  

    This had the effect of fewer botched roles and more full successes.  The full success puts more of the narrative in the hands of the PCs while botches give the narrative to creative.  Ergo, by investing advancements in making more “powerful” characters, players are in effect shifting the responsibility for the narrative of the game from Creative to the players.  If this gets unbalancing, the problem then becomes how to mechanically shift this responsibility back.

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