Utterly unrelated Wealth handling idea stolen from The Black Hack: usage dice.
Utterly unrelated Wealth handling idea stolen from The Black Hack: usage dice.
I like the idea quite a bit, so I’m gonna use it in my current game. It’s not very PbtA-y, but I like the idea of managing individual wealth as part of the main game mechanic.
A usage die is a die, say a d6, that you roll when used; if it rolls a 1, you reduce the die size. If you roll a 1 on a d4, you are out of that resource.
I’m going to try modeling player starting wealth with a d6. When a Acquisition is made without offering cargo, the usage die is rolled. Things that are below your means (and thus don’t trigger Acquisition) don’t require a roll.
I’d also consider sales of goods, faction favors, and things like that, to trigger the opposite roll – a max value raises the die size.
Just figured I’d throw this out there, if anyone else wanted a bit more crunch for Wealth handling.