Not sure if this has been provided anywhere: the AW2 preview rules for Fallen Empires has “Deadly” on the character…

Not sure if this has been provided anywhere: the AW2 preview rules for Fallen Empires has “Deadly” on the character…

Not sure if this has been provided anywhere: the AW2 preview rules for Fallen Empires has “Deadly” on the character sheet under the stats and next to armor. Deadly is only used in reference to weapons, so what’s this box for?

This episode of “Let’s Brainstorm” is brought to you by: wetware!

This episode of “Let’s Brainstorm” is brought to you by: wetware!

This episode of “Let’s Brainstorm” is brought to you by: wetware!

If you had cybernetic implants/prosthetics as an Asset, what designs and tags would you give them?

Hey I came across this unofficial android origin.

Hey I came across this unofficial android origin.

Hey I came across this unofficial android origin. It looks pretty decent (though War Mind is an oddball that evokes D&D style combat-is-all play).

Anyone else have custom Careers or Origins they’ve used?

http://www.wisdomsave.com/hacks/uncharted-worlds-android-origin/

Utterly unrelated Wealth handling idea stolen from The Black Hack: usage dice.

Utterly unrelated Wealth handling idea stolen from The Black Hack: usage dice.

Utterly unrelated Wealth handling idea stolen from The Black Hack: usage dice.

I like the idea quite a bit, so I’m gonna use it in my current game. It’s not very PbtA-y, but I like the idea of managing individual wealth as part of the main game mechanic.

A usage die is a die, say a d6, that you roll when used; if it rolls a 1, you reduce the die size. If you roll a 1 on a d4, you are out of that resource.

I’m going to try modeling player starting wealth with a d6. When a Acquisition is made without offering cargo, the usage die is rolled. Things that are below your means (and thus don’t trigger Acquisition) don’t require a roll.

I’d also consider sales of goods, faction favors, and things like that, to trigger the opposite roll – a max value raises the die size.

Just figured I’d throw this out there, if anyone else wanted a bit more crunch for Wealth handling.

In a recent design post by Sean Gomes there was a mention of re-using the Cramped Quarters move for some things.

In a recent design post by Sean Gomes there was a mention of re-using the Cramped Quarters move for some things.

In a recent design post by Sean Gomes there was a mention of re-using the Cramped Quarters move for some things. Which I think is excellent.

But does anyone have other scene setting moves they use? Moves that give the players scene authority? Moves that mimic Mouse Guard’s “player turn”? Any sort of “refreshment scene”?

I’ve done these things without the moves, I’m just a little curious if anyone has codified them

Simple intent question: Education (allies get a Data Point too) + Interrogation (you get 3 Data Points) – do allies…

Simple intent question: Education (allies get a Data Point too) + Interrogation (you get 3 Data Points) – do allies…

Simple intent question: Education (allies get a Data Point too) + Interrogation (you get 3 Data Points) – do allies get 1 or 3 in this case?

Playing around with a little data sheet for a world created in our UW game.

Playing around with a little data sheet for a world created in our UW game.

Playing around with a little data sheet for a world created in our UW game.

We established a few planets in a local cluster that is months of travel away from Earth even with Jumps.

The players are all local citizens recruited by some outside organization to destabilize the cluster governments. They all have their own motivations (“Fuck the Sanco Corp, they killed my dad!”) and ideas about where the orders come from (“They’re clearly Earth-based, trying to re-establish authority in this cluster”), but for now they are focused on trying to cause chaos, and their faceless employers will pay them handsomely.

The Chosen’s Resilience includes the line “Additionally, your wounds count as 1-harm less for the purpose of the…

The Chosen’s Resilience includes the line “Additionally, your wounds count as 1-harm less for the purpose of the…

The Chosen’s Resilience includes the line “Additionally, your wounds count as 1-harm less for the purpose of the Keeper’s harm moves.” How does this work? Is this effectively +1-armor?

World/Galaxy/Universe creation – post your tools and systems for use during a first session.

World/Galaxy/Universe creation – post your tools and systems for use during a first session.

World/Galaxy/Universe creation – post your tools and systems for use during a first session.

I like the Diaspora cluster creation system myself