Thought there weren’t enough powers in each playbook, so I added some!

Thought there weren’t enough powers in each playbook, so I added some!

Thought there weren’t enough powers in each playbook, so I added some! Eight shiny new moves, designed to make your life more complicated.

https://docs.google.com/document/d/1xiuMo8PN6F0wH7vL53mDoZ7P8PDIVBU0_Thpw-OErZE/edit?usp=sharing

Since there are presumably 2,371 copies of the core rules floating around here, I think it’s time for a group…

Since there are presumably 2,371 copies of the core rules floating around here, I think it’s time for a group…

Since there are presumably 2,371 copies of the core rules floating around here, I think it’s time for a group forming thread!

UPDATE: Still seeking a GM! Four awesome players, mix of EST, Central and PST, hoping to play Saturdays or Tuesday nights EST.

Feel free to post here for those seeking groups!

I love how the default assumption for Masks is love triangles and awkward affection.

I love how the default assumption for Masks is love triangles and awkward affection.

I love how the default assumption for Masks is love triangles and awkward affection. The Outsider and the Doomed were at the top of the Ferris Wheel on Halloween night, and had the following exchange:

OUTSIDER: It’s so beautiful up here!

DOOMED: There’s something wrong with the corn maze.

Had a weird event tonight; my hero (the delinquent Escher) was trying to mess with a Psychic Commander, to loosen…

Had a weird event tonight; my hero (the delinquent Escher) was trying to mess with a Psychic Commander, to loosen…

Had a weird event tonight; my hero (the delinquent Escher) was trying to mess with a Psychic Commander, to loosen his control on his minions. Because he had power negation,  we realized that this could trigger 3 different moves: Unleash your Powers, Provoke, or  ‘Are you watching closely?’

What’re the differences between the three? Especially provoke and ‘Are you Watching’, which feels like a straight upgrade over the original power (same stat, slightly better results).

Amazing what you can do when you sit down in one place.

Amazing what you can do when you sit down in one place.

Amazing what you can do when you sit down in one place.

I present to you eleven pages of PREMIUM AMAZING CONTENT, the first full length Masks Supplement, In 400 Miles, Turn Left!

INSIDE:

Chase rules!

How to meet girls!

Three new villains!

Contents, clearly table-ized!

https://docs.google.com/document/d/1RX1ov1KyvwG61dZaBGvZ_UqmYuNOOmi9iaGzjz6_EIQ/edit#

Read soon; under Creative Commons, I’ll likely revisit this, add art, and release it on DriveThru.

NOW HIT THE ROAD!

Although Halcyon City is the game’s core location, I’m feeling the call of the open road.

Although Halcyon City is the game’s core location, I’m feeling the call of the open road.

Although Halcyon City is the game’s core location, I’m feeling the call of the open road. What would you like in a 4-5 page Road Trip Supplement?

Edit: I made it, and it came out to 11 amazing pages! https://docs.google.com/document/d/1RX1ov1KyvwG61dZaBGvZ_UqmYuNOOmi9iaGzjz6_EIQ/edit?usp=sharing

When a hero puts a condition on a villain, is the response a hard or soft move?

When a hero puts a condition on a villain, is the response a hard or soft move?

When a hero puts a condition on a villain, is the response a hard or soft move?

Ex: Jaguar Jr hits Toymaster with a clubbing blow (10+), sending him into a stack of boxes (making him Insecure). Toymaster brings in the Lifesize Nutcracker Robots: Do they immediately shoot a hole in the wall, endangering the factory, or is it more fair to say they Charge Up Their Eyelasers and ask RePete what he does next?

Had a short oneshot today.

Had a short oneshot today.

Had a short oneshot today. Go team Underdogs! We rolled with an Outsider, a Bull, and the Doomed. Thanks Dan Luxenberg for running.

I played Citizen 1, alias Una Marr, a 5th columnist from Communist Atlantis. (Atlantis was introduced to Communism after a failed mission in 1960 by Yuri Gangarin; he introduced ideals but told nobody, hoping to keep his Secret Army as an ace-in-the-hole if he ever fell out of the party’s favor. He died at age 32, so the secret was buried with him.)

Being free from outside influence, Atlantis succeeded as a communist country, and after a delayed invasion (during which the Soviet Union collapsed), they started infiltrating the world instead of conquering it. Una, 15, is the first operative in Halcyon City.

Her rival was the angry Panther, daughter of Madame Machina and Faceless Man. Panther was a combat MACHINE, rolling 10+ on every Engage-an-enemy check. As brutal a front-liner as you could hope for.

Her sister Annie-Morph led to our first team-up; as Panther fought her sister, our team stopped her parents. Or tried to; the mission ended up in a destroyed First National Bank.

(Which HEAVILY politicized Citizen 1.)

Our trio was rounded out by Steel(cloud), who had invented a sentient nanite swarm from weird internet outlines. The swarm was powerful, but it would eventually convert his body if he didn’t find a cure.

His garage (where he tinkered with the cloud) was our headquarters, despite his parents being home all the time, since their bank branch was being rebuilt.

The session was brief: we heard the crime alert, borrowed Steel’s parents’ car, and headed to the UN Building. Outside, terrorists from ex Soviet-satellite Tzardonia clashed with police. We defeated them handily (with Panther punching out two different villains without getting a scratch), but hired thug Demolition Man had different plans. In fact, he kept exploding (once when he was pissed off, again when he was knocked unconscious).

Despite our teams’ best efforts, the Adults just didn’t understand. The thugs were arrested but the Tzardonian villains were let off with diplomatic immunity. Our team angrily went for milkshakes. In the closing montage, we found out Panthers’ parents are working with the Tzardonians.

We also saw Citizen 1 walk into the Daily Worker’s offices, disguised as the head diplomat of Tzardonia, and stir the shit by telling the editor…

“I want to destroy the United States!”

When you suck up to a friend’s parents, roll 2d6.

When you suck up to a friend’s parents, roll 2d6.

When you suck up to a friend’s parents, roll 2d6.

Take +1 if you:

-Followed through on something you told them you’d do

-Are clean, well respected, and polite;

-Have influence over their progeny (+1 per child, max +4).

Take a -1 if:

-You’ve been caught getting into trouble

-You got their CHILD into trouble

-They’ve…heard things. About your folks.

On a 10+, they’ll make you dinner, Choose two:

*clear a condition

*take +1 forward

*Learn something embarrassing about one of their kids.

 On a 7-9, you can choose one but have to help with the dishes.

Mask Idea:

Mask Idea:

Mask Idea:

The robotic teenager, who starts without being able to take ANY debility but damaged (-1 to all rolls).

The core mechanic is getting in touch with human emotions; when you unlock a feeling, you unlock a new move, but gain the ability to take that affliction. (When you learn the meaning of Hope, Passion, Righteousness, you open yourself to Hopelessness, Anger and Insecurity, etc).

Update: Sounds like someone’s releasing “The Newborn” to embody this. In the future, we will be robots.