Question about Minions and Harm

Question about Minions and Harm

Question about Minions and Harm

All humans have 7 harm capacity, right? Let’s say the Wronged is searching an abandoned house, and a cultist attacks him with a sword, close quarters. I imagine he’s already read a bad situation, and now the cultist got to him.

So the Wronged fires his shotgun (3-harm close messy) at the cultist, while maybe getting cut with the sword (2-harm hand messy). With a hit, the cultist takes 3 harm. The Wronged takes 1-2 harm, depending on armor.

I’m ok with the harm on the PC in this case. The player can choose to suffer little harm on a 10+, which together with armor reduces harm taken to 0. But what about the cultist? Clearly he’s not close to dying, unless the player chose to inflict terrible harm, in which case the cultist is unstable and will die without help.

Or should I just roll with it, and say the cultist is out, unconscious, dying, or dead? In any case he’s taken a shotgun blast at point blank, so should not be a problem any more.

I’m also planning my first MotW game, and wanted to ask about the tone of your games.

I’m also planning my first MotW game, and wanted to ask about the tone of your games.

I’m also planning my first MotW game, and wanted to ask about the tone of your games. The book is written in a sort of tongue in cheek way, similar to Supernatural for instance, which isn’t exactly scary. So how much suspense and horror do you see in play? Any tips on making play scarier?