Hey everyone!
So I’m going to run a UW campaign, and the pitch for it, which neither me or my friends could resist because it sounds too cool, is basically “Firefly meets Gundam meets Cowboy Bebop”. The space opera part is going to be the main thing, and UW is perfect for it, but I also want Mechas to play a good part on this game.
The standard asset creation rules are brilliant, BUT one thing that I’m looking into is making some very light, specific changes to how Mechas would function. What I came up with is pretty simple, and I do like the sound of it, but I’d love your opinions if it sounds too broken:
Every Mecha would have its own Physique and Mettle stats, along with its Armor. They would all start at -1, but players would have 1+X points (X being the Mecha’s Class) to distribute between the three, with a +2 max, so a Class 2 Mecha would have 3 points to either equal them all to 0/0/0 or max one off to +2/0/-1.
My reasoning for it is mainly to give more possibilites to the players by disassociating the rolls while controlling their Mecha from their own Stats, so they could make Mechas that contrast or complement their own weaknessess, with differing Stats.
What do you guys think? Has anything like this been done before, does it sound too horrible and broken? Would love to hear your opinions! Thanks in advance!