Look what came just in time for Halloween!

Look what came just in time for Halloween!

Look what came just in time for Halloween!

Actually, I run and play this awesome game all year ’round on Infrno and Roll20. It’s wonderful to see something go from an internet hack to a beautiful book. I don’t order the print copies of Kickstarters. This was the exception.

Kudos, Andrew and Mark. Love it. Will definitely be running this at cons next year.

Just played my first game with the final version of Urban Shadows.

Just played my first game with the final version of Urban Shadows.

Just played my first game with the final version of Urban Shadows. Great fun. The full text clarifies the goals and spirit of the game so much.

So amazing to see my beloved hunter Moriko enshrined in Hunter Valhalla! 

As someone who’s been playing US for a long time already, it’s awesome to see it come in to its full glory. Love the artwork. Love the game.

Great job, Andrew and Mark.

https://dl.dropboxusercontent.com/u/37403859/Time%20Lord%20playbook_revised.pdf

https://dl.dropboxusercontent.com/u/37403859/Time%20Lord%20playbook_revised.pdf

https://dl.dropboxusercontent.com/u/37403859/Time%20Lord%20playbook_revised.pdf

Here is the latest version of the Time Lord playbook with updated format and a few tweaks. I’ve changed one of the moves to allow the Time Lord to manipulate monsters when s/he takes the moral high ground.

This is a draft. Any comments or playtest feedback are truly welcome.

Also, I’d appreciate any guidance from Michael and the team regarding the proper way to note the IP owners and other legalese.

https://dl.dropboxusercontent.com/u/37403859/Time%20Lord%20playbook_revised.pdf

Hi.

Hi.

Hi. How are social interactions handled? If one PC wants to convince another, or an NPC? The grizzled police detective doesn’t take me seriously. How do I get him to understand the threat a villain poses?

Combat seems a bit much. Defy danger, too vague. How do the EiCs here do it?

I’m coming have played a lot of apocalypse-powered games, most of which have a Persuade or Manipulate move.

Sunday was awesome at Big Bad Con.

Sunday was awesome at Big Bad Con.

Sunday was awesome at Big Bad Con. I got to play in a game of MotW in the morning, run by my friend Rachel Tevlin. The game involved a mysterious house that appeared in the middle of the desert. This house was much more than just haunted. 🙂

In the evening, I ran a game. We had an Exile who was a White Chapel lady of the evening, followed through time by Jack the Ripper, who’s real goal was the destruction of all humanity. Throw in an HG Wells time machine, like the film Time After Time, and soon there were Shadow Jacks hunting the heroes in a time-stopped modern London. It was great fun.

Monster of the Week @ Celesticon in California

Monster of the Week @ Celesticon in California

Monster of the Week @ Celesticon in California

Greetings, Hunters and Keepers of Mysteries.

Over Labor Day weekend, I ran a game of Monster of the Week at Celesticon in northern California. It was one of TWO official MotW games on fairly small roster of games, meaning I got to run and play the game. I win!

I ran Creature Features, which is just a catch all for my MotW stories. I have 8 mysteries prepped, but I’ve been having fun creating mysteries on the fly, based on the characters and history the players establish during creation.

This one involved a series of drownings at lakes near the hunters’ home town. Investigation revealed it had been going on for years, but very slowly. Our hunters were a Chosen, a Flake, a Mundane, an Exile, a Wronged, and a Spooky. I had a great group of roleplayers who made me think and laugh a lot.

The wronged had  some sort of water spirit that had slain his older brother a few years ago. So I made that monster type a minion of the Big Bad so he’d have several possible chances to interact with them and maybe get vengeance on the one who killed his brother.

A couple of the players chose dark issues (drug abuse) for their hunters. But it was a shared addiction that brought the two characters closer together and added to the overall mood.

The Big Bad was an ancient, shadowy conquistador-sorcerer who planned to blow up a dam, sacrificing all the lives lost to bring himself more fully to life. He had evil selkies and some stealthy little water imps as his allies.                                                                                                         

I really enjoyed this game and continue a great streak with Monster of the Week. I’ll be running it again at Big Bad Con this coming weekend.

MotW with Zed 

I was very excited to play MotW for a change. Zed had a great selection of skins available to choose from including one I’d never seen, The Sidekick. O.O Well, I just needed someone to play a cool hero. Luckily a player I knew created just the thing, a Persian Initiate, a spiritual warrior against evil. I loved playing a damage sponge and trouble magnet. Our group also had a Snoop and a Mad Scientist. All the players were super fun and had good creative interaction.

Zed’s mystery was awesome, with a perfect mix of monster fighting and investigation. The conclusion was not a cookie-cutter monster slaying. The local setting added to the realism, and Zed kept it tight with some intense NPCs and great Keeper moves. I certainly picked up a few cues from Zed.

It was such a treat to play. Now where do I get my hands on this Sidekick playbook?

I’ll be running a game to try out the second skin draft on Infrno.net tonight at 7PM pst.

I’ll be running a game to try out the second skin draft on Infrno.net tonight at 7PM pst.

I’ll be running a game to try out the second skin draft on Infrno.net tonight at 7PM pst. Still looking for one more player. Infrno is free to use and runs in a browser. We use Skype for voice chat. Drop me a note if you have questions or are interested in joining us.

http://www.infrno.net/games/3808

This is a screenshot of the virtual tabletop on Infrno.net at the end of our game last night.

This is a screenshot of the virtual tabletop on Infrno.net at the end of our game last night.

This is a screenshot of the virtual tabletop on Infrno.net at the end of our game last night. We use Skype for voice chat, but there are several good options for that. There are more advanced VTTs than Infrno.net, but they have a great community and an easy to use interface with open controls.

Greetings.

Greetings.

Greetings. I’ll be running Urban Shadows on Infrno.net tonight for a great group of gamers. We play a lot of Monsterhearts, AW and Monster of the Week, but this will be our first delve into Urban Shadows. The playbooks and rules look like a blast. 

I’m just running on the fly based on what the players come up with, and I’m good with that. But does anyone have any US specific MC advice?

I’ll be sure to come back and let you know how it went; gritty details, etc.

http://www.infrno.net/games/3827-urban-shadows-night-s-cold-embrace

Hello, apocalypse-powered ones.

Hello, apocalypse-powered ones.

Hello, apocalypse-powered ones. New to the group, but I’ve been running and playing ApW engine games on Infrno.net for a while.

For the Monsterhearts fans in the group, I offer you The Incubus, a rocking variation on the demonic theme. The skin models the succubi in The Gates and Lost Girl, but I called it the incubus to differentiate it from the succubus skin that’s already out there. The two are very different.

 Your feedback is welcome. Glad to be here.

https://dl.dropboxusercontent.com/u/37403859/The%20Incubus.pdf