My crew has headed out to the boonies for an extraction or assassination in Fallen, a walled township of repurposed…

My crew has headed out to the boonies for an extraction or assassination in Fallen, a walled township of repurposed…

My crew has headed out to the boonies for an extraction or assassination in Fallen, a walled township of repurposed double-wides and desperation. Some pesky scientist has been cracking crop seed DRM, and must be stopped! The job was sold as a cakewalk, but for some reason opposing forces keep showing up…

https://vimeo.com/15103971

https://vimeo.com/15103971

https://vimeo.com/15103971

Anyone else seen this before? Freakin Studio Ghibli made a cyberpunk music video short film? Far warning, it does get into science fantasy type stuff as well, it’s not all Blade Runner all the time. Still, quite window into a cool setting.

https://vimeo.com/15103971

Just a little publication from my version of The Sprawl’s setting.

Just a little publication from my version of The Sprawl’s setting.

Just a little publication from my version of The Sprawl’s setting. An idea I stole from playing the latest Deus Ex game. Might as well show some journalists doing some journalisty underground things.

https://cdnb1.artstation.com/p/assets/images/images/003/728/969/large/manuel-augusto-dischinger-moura-0102.jpg?147688…

https://cdnb1.artstation.com/p/assets/images/images/003/728/969/large/manuel-augusto-dischinger-moura-0102.jpg?147688…

https://cdnb1.artstation.com/p/assets/images/images/003/728/969/large/manuel-augusto-dischinger-moura-0102.jpg?1476882094

From https://www.artstation.com/artist/manuhell, the Unfinished Business and Brain Dump posts on there link to a lot of Veil-relevant images. Some are mildly NSFW, I guess, and you load them all at once when you click on one or the other, so be forwarned (or SSL tunnel your way to work internet freedom!!!1!).

https://cdnb1.artstation.com/p/assets/images/images/003/728/969/large/manuel-augusto-dischinger-moura-0102.jpg?1476882094

https://docs.google.com/document/d/1noaSoEujWn80vD9dnwx2gs7Qp02BAldIDlyqupdklfc/pub

https://docs.google.com/document/d/1noaSoEujWn80vD9dnwx2gs7Qp02BAldIDlyqupdklfc/pub

https://docs.google.com/document/d/1noaSoEujWn80vD9dnwx2gs7Qp02BAldIDlyqupdklfc/pub

I wrote a VIP protection mission where the VIPs can die, but the rock concert / demonstration they started must go on! The PCs are in a set location and a truckload of assassins are on the way. Hopefully they use the Legwork phase as Hamish intended and drive off / kill / brainwash some of their opposition into doing something else.

Also I owe Trung Bui a huge debt for thinking through a good way to organize all this. And I think I stole his font choices.

https://docs.google.com/document/d/1noaSoEujWn80vD9dnwx2gs7Qp02BAldIDlyqupdklfc/pub

Just a minor question / errata thing.

Just a minor question / errata thing.

Just a minor question / errata thing. The Infiltrator can start out with a Neural Interface, a cyberdeck, and the move Jack In. The Tech can start out with Neural Interface, a cyberdeck, and ‘can take Jack In as an Advance.’ Was that intentional? I’d probably just say that if someone spent gear/expertise/cyberwear at character creation in that way, they can Jack In. Hackers have Console Cowboy to make them unique-er.

I guess these are some extra NPCs / Threats.

I guess these are some extra NPCs / Threats.

I guess these are some extra NPCs / Threats. I wrote out some ‘moves’ which are just my thoughts on their common tactics, which can be slotted into soft/hard MC or Threat moves.

I want to throw an enemy Pusher against my PCs, as their Pusher is amazing at controlling NPCs which aren’t immediately hostile. So the second threat has a few thoughts on that.

Thinking of a caper up a space elevator.

Thinking of a caper up a space elevator.

Thinking of a caper up a space elevator. I want a custom move to show why flechette ammo exists (in part). Perhaps the +’s from ammo types is a bit too fiddly. Breach / explosive ammo might just make it that you always get at least the 7-9 result. The main idea is that it’s somewhat risky to shoot anyone, but firing at 4 guards with autofire is especially dangerous.

When you fire a gun with non-flechette ammo in a space station, roll + number of targets. Add +2 if the gun has breach or explosive ammo, +1 if it’s AP ammo.

10+ Catastrophic depressurization! Pressure doors will slam shut to isolate the area now in hard vacuum.

7-9 Slow leak! You just have a little while to plug it, don a vac suit, or get away.

6- You luck out, all is well.

So who’s had a bad or bland session, and why?

So who’s had a bad or bland session, and why?

So who’s had a bad or bland session, and why?

I’m pretty green in terms of running PbtA games, and our last mission felt a little bland/linear in the Action Phase. My PCs had driven a boat up to a mission site, where a large container ship was docked, which contained what they were trying to steal (Basically, running a modified Master of Puppets mission). The Pusher’s hardcore ex-military believers were flying helicopters over the shipping companies’ office building, strafing it with gunfire and trying to largely distract the guards. So I pretty much narrated them into the ship, below deck, they find a dead ship guard (show the barrel of a gun). Probably should’ve started with a much harder move much earlier, have them get pinned down by a crime syndicate sniper, the same group that had send people into the ship after the same objective. I guess I’m not used to the idea of always making a move when they look to me, and making that move harder, giving them less build-up before things hit the fan.

This was after around 2 hours, or 2.5 hours, of legwork, and the action phase took less than an hour? So maybe I was a bit out of it, probably should’ve taken a 5 minute break and thought about what they would run into, based on things already established (this crime organization was a threat from the legwork phase, etc). After I get their plan, just stop for 5-10 minutes and think about where I can, very early on, start applying pressure. What do you fine folks think? Anyone else run into things like this? I’m maybe a bit more used to building out a sandbox / random encounters and having that stuff throw itself at the PCs, or used to things that are a bit more freeform, so perhaps I’m overthinking how to use MC moves to make things complicated / nonlinear at the very start of a mission’s action phase.

Hallo!

Hallo!

Hallo! I’ve run 2 sessions of The Sprawl over Roll20; our group just polished off the Kurosawa Extraction and are now going in for a new mission. I’m looking for 2 more players. Game is at 7:30pm EDT (GMT-4 right now), goes to about 10:30-11pm at the latest. I’m aiming to run it every week, via roll20 + google hangouts.

Our group currently consists of a Driver, Killer, and Pusher, so I’d prefer you think outside those playbooks. I don’t have a ton of experience running PbtA games, but I’ve run some John Harper games in the past, and tried to fold some of my AW/DW reading into various other campaigns since I started GM-ing 3-4 years ago.