I am looking for feedback from people who have played Apocalypse World on roll20 regardling the character sheet.

I am looking for feedback from people who have played Apocalypse World on roll20 regardling the character sheet.

I am looking for feedback from people who have played Apocalypse World on roll20 regardling the character sheet. I played a season of masks but just recently played my first game of pure AW and found the sheet really wanting and have already submitted a few quality of life things that should be implemented soon but am considering a more radical overhaul of the sheet as a side project and was wondering what issues people have with the sheet currently. So far I’ve added repeating Hxand buttons to roll hx, a button for rolling suffered harm, modifiers to all of the rolls (so you can add forward/assist/interference dice) and changed the way some headers looked, to see these things before they go live you can check the test game: https://app.roll20.net/join/2679015/OsVAGg

I come from a background playing mostly Blades in the Dark on roll20 and I have used those sheets as a template to make the Scum & Villainy sheets so a lot of the tools and things I intend to use will be drawn from there if I do go ahead and take on this project, so any feedback from more experienced players is appreciated.

Also, any leads on active places to ask for feedback is appreciated, I haven’t found an active AW discord or anything to ask, but have dropped this message in the PBTA channel on the RPG talk discord and on the apocalypse world subreddit

I’m doing character creation for my first game of MASKS tonight and I’ve got some general newbie questions for…

I’m doing character creation for my first game of MASKS tonight and I’ve got some general newbie questions for…

I’m doing character creation for my first game of MASKS tonight and I’ve got some general newbie questions for experienced players. I’ve never played a Pbta game proper but I’ve played a lot of blades in the dark so I’m totally comfortable with fiction first and I know the purest answer to some of these questions is just going to be to follow the fiction but I figured I would ask for any insight anyone has.

I’m going to play a protégé and I know the rest of the group is going to consist of beacon, delinquent, doomed, and outsider I know some playbooks play off of each other better and some have some overlap so in an effort to be considerate of sharing spotlighting (in the event the gm isn’t proactive about it) are there any themes these books run into that I should worry about stepping on toes accidentally?

Conversely are there any “synergies” I should look for? I know one of my playbook prompt things (sorry forgetting what it’s called) is distrustful mentor who wants you to keep an eye on someone so the immediate thoughts are doomed or outsider for those maybe even delinquent depending on how things feel during proper creation but are there any other things I should keep my eye out to be able to play off of and support?

Our campaign is set to run probably about 6 sessions and no actual plays I’ve seen have gone on very long, I know apocalypse world is by nature usually a finite game, is MASKS similar? Does it have the potential to be a long term campaign or does it tend to be that the setting persists and the characters rotate out and are replaced by new teams?

Lastly, for influence I have the question of being a personable or a “business” protégé. My initial concept is to go business cause it played into the themes I’m interested in exploring a bit more but it does shaft the other players from having influence over me. Is this a “dick move” or is it fairly easy to get influence over someone? Am I going to be missing out on things by giving fewer (none) players influence over me at the start of my MASKS experience?

I think that’s all I have. Any other general insights are appreciated, thanks MASKS G+!