Originally shared by Christopher Allen
Third is my series of generic tables that can be used to facilitate Fiasco or other Story Games. This one has a Fate/Archipelago inspired resolution mechanic for when there is no consensus, the scene is a procedural scene and some suspense is required, or when there is player vs. player conflict. Despite the use of dice, it is very narrativist in orientation.
http://www.markofdestiny.com/2015/03/procedural-scene-conflict-resolution.html