Hey Monsters,
I wanted your advice on a mechanism I’m considering. The title of the MH campaign is “Disenchanted”.
My goal is to give characters a chance to gain an advantage in the mundane world by temporarily giving up some access to their monstrous abilities. I’ve thought of two approaches: one being a penalty to certain moves depending on how much Disenchantment they accrue. The other being a Disenchanted Self, similar mechanically to the Darkest Self.
My goal is to set something up to explore the pressure to be “normal” along with its allure and sacrifice.
Does something like this sound workable to you guys? How would you go about it?